Feedback after 1 day of playing
Posted: Mon May 16, 2011 8:29 am
First impressions:
30 seconds in I was looking around the start screen. The game had unzipped and installed just fine. I was a bit surprised it ran windowed by default, but since I run I dualscreen, that suits me fine. Checked resolution and sound and turned off the music.
5 minutes in I was playing the tutorial campaign. I was plesantly surprised you get a whole campaign in witch to learn how to play. With core units and everything!
15 minutes in I was still on the first mission. The interface was familiar enough from PZG that I didn’t make to many mistakes. The “left to select, right to do” threw me a bit though. I love the fact that I can move unit A, then unit B, then attack with unit A and then attack with unit B.
After an hour I was still on the tutorial and loving it. The only thing missing was a timer for desisive victory, and an option to keep fighting after all VP’s were taken. At this point I had gotten used to the UI and the basic mechanics of the game.
Performance:
The game runs smoothly on my gaming rig. A few graphical screwups that have been mention by other testers, but other then that I haven’t run into any bugs yet. Overall the game is suprisingly stable and pollished for a beta.
(My machine is a AMD Phenom 2 x6 1055t @ 2,80 GHz with 8 GB RAM and Radeon HD5860 gfx-card. I run Win 7 Ultimate 64-bit.)
Usability and UI:
The basic UI is fine. The “left to select, right to do” took some getting used to, but it’s fine. I do miss an easier (more intutitve) way to call up detailed unit stats and more informative mouseovers.
It’s hard to follow what’s happening during the AI’s turn, esp with planes. A more detailed report after every combat (on my turn as well as on the AI turn) would be great.
PBEM/MP:
Haven’t gotten around to trying this yet. Hotseat would be nice though.
Other thoughts:
Being an old PZG-veteran I was surprised by some of the battle results. Air power can still work over AA and armor can stand against AT with a lot more success then I’m used to. Also, I miss a screen dedicated to my core army, where I can see all my cores at once, and upgrade them without having to go in and out of screens all the time.
During the totorial the AI would attack one of my infatry units that was backed up by two artillery units. It did this with two different infantry units over two turns. The only result was that my arty spent 4 amo and both the AI’s infantry were decimated…
Still, all in all, one of the coolest games I’ve palyed for a while. Loving it.
-A
30 seconds in I was looking around the start screen. The game had unzipped and installed just fine. I was a bit surprised it ran windowed by default, but since I run I dualscreen, that suits me fine. Checked resolution and sound and turned off the music.
5 minutes in I was playing the tutorial campaign. I was plesantly surprised you get a whole campaign in witch to learn how to play. With core units and everything!
15 minutes in I was still on the first mission. The interface was familiar enough from PZG that I didn’t make to many mistakes. The “left to select, right to do” threw me a bit though. I love the fact that I can move unit A, then unit B, then attack with unit A and then attack with unit B.
After an hour I was still on the tutorial and loving it. The only thing missing was a timer for desisive victory, and an option to keep fighting after all VP’s were taken. At this point I had gotten used to the UI and the basic mechanics of the game.
Performance:
The game runs smoothly on my gaming rig. A few graphical screwups that have been mention by other testers, but other then that I haven’t run into any bugs yet. Overall the game is suprisingly stable and pollished for a beta.
(My machine is a AMD Phenom 2 x6 1055t @ 2,80 GHz with 8 GB RAM and Radeon HD5860 gfx-card. I run Win 7 Ultimate 64-bit.)
Usability and UI:
The basic UI is fine. The “left to select, right to do” took some getting used to, but it’s fine. I do miss an easier (more intutitve) way to call up detailed unit stats and more informative mouseovers.
It’s hard to follow what’s happening during the AI’s turn, esp with planes. A more detailed report after every combat (on my turn as well as on the AI turn) would be great.
PBEM/MP:
Haven’t gotten around to trying this yet. Hotseat would be nice though.
Other thoughts:
Being an old PZG-veteran I was surprised by some of the battle results. Air power can still work over AA and armor can stand against AT with a lot more success then I’m used to. Also, I miss a screen dedicated to my core army, where I can see all my cores at once, and upgrade them without having to go in and out of screens all the time.
During the totorial the AI would attack one of my infatry units that was backed up by two artillery units. It did this with two different infantry units over two turns. The only result was that my arty spent 4 amo and both the AI’s infantry were decimated…
Still, all in all, one of the coolest games I’ve palyed for a while. Loving it.
-A