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Impressions and suggestions

Posted: Sun May 15, 2011 9:51 pm
by bobk
While I will defer to the genius of Yamamoto as far as units and scenarios are concerned, my suggestions refer to game play and presentation.

1. As previously mentioned, please slow down movement of units to look more realistic.
2. Redo red slash through units that are done their turn, maybe just shade the strength box red. 3. A mouse over, double click, or even spacebar tap, rather than ctrl + click to bring up unit stats.
4. The small area that describes the clicked on unit on main screen, would be nice if range was listed with ammo and fuel, ect.
5. The unit list is nice, maybe a symbol on it to show units that haven`t moved yet. And a click on it would jump to that unit selected on map.
6. AA unit very hard to see on map.
7. Will there be a pop-up and audio cue when ambush happens? Would be a nice touch. Also need a pop-up window with warning that plane is running out of fuel, and one if it crashes, with a photo of pilot bailing out. These are expensive units, and the tiny fuel symbol is easy to miss.

I really enjoy the combat system, moving units into place and then going back to them to attack. Is there a bonus for flanking, or attacking from 2 sides? This would shake things up on battlefield, with lots of movement.

As far as the media presentations, looks like alot of that is still to be added, hopefully on release to add some surprises even for Beta testers! I really enjoyed that part of PG1, the talking intros, movies ect...anything to add to the immersion.
Thanks for listening