My first Impression - tutorial
Posted: Sat May 14, 2011 7:40 pm
This is my first beta.
I am a long time player of panzer general - so I am very familiar with that game.
I jumped into the tutorial first and my first 30 second impression was - this looks familar - which is not a bad thing.
Gameplay was good, as expected. I liked the graphics of the artillery shooting.
Some Impressions:
I had trouble identifying which units were core and which were not core. Was I adding elite reinforcements to a non-core unit? In PG the units were easily identifiable on the game map (I think different color strength or something).
The indicator for when units had moved - had the slash - at first made it hard to see the strength of the unit.
When a unit attacked, but has not moved - I don't think there was an indicator that it could not attack. I think PG used color to indicate unit had attacked or fired.
Sometimes units blend a little too much into the map - maybe add a little more color difference. There is way too much green in this game. I think the rivers are even greenish.
The toggle stats panel and the purchase units screen use icons and a mouseover with a description, like hard attack, etc. You have a lot of screen space available and maybe you could display more information or ordered it differently by sections to make it more readable at a glance. Unit history in PG was always interesting - describing what battles/scenarios the unit was promoted.
After jumping in and then later reading the beta invite I discovered the Alt-click unit info and combat log. Both of these are good ideas and work well.
Performance was excellent - 2.83 Quad Core, 4gb ram, vista32, 9800GT video w/512.
I will play with this more and add more impressions in a day or two.
I am a long time player of panzer general - so I am very familiar with that game.
I jumped into the tutorial first and my first 30 second impression was - this looks familar - which is not a bad thing.
Gameplay was good, as expected. I liked the graphics of the artillery shooting.
Some Impressions:
I had trouble identifying which units were core and which were not core. Was I adding elite reinforcements to a non-core unit? In PG the units were easily identifiable on the game map (I think different color strength or something).
The indicator for when units had moved - had the slash - at first made it hard to see the strength of the unit.
When a unit attacked, but has not moved - I don't think there was an indicator that it could not attack. I think PG used color to indicate unit had attacked or fired.
Sometimes units blend a little too much into the map - maybe add a little more color difference. There is way too much green in this game. I think the rivers are even greenish.
The toggle stats panel and the purchase units screen use icons and a mouseover with a description, like hard attack, etc. You have a lot of screen space available and maybe you could display more information or ordered it differently by sections to make it more readable at a glance. Unit history in PG was always interesting - describing what battles/scenarios the unit was promoted.
After jumping in and then later reading the beta invite I discovered the Alt-click unit info and combat log. Both of these are good ideas and work well.
Performance was excellent - 2.83 Quad Core, 4gb ram, vista32, 9800GT video w/512.
I will play with this more and add more impressions in a day or two.