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Beta Report - Polybios

Posted: Sat May 14, 2011 5:46 am
by Polybios
Hi Panzercorps-Team!

First I want to thank you for the game. I really was waiting a long time to play this kind of game again.


I want to post my thoughts or questions to the following topics:

questions
I guess, this is cause of beta, right:
- no intro
- no sound, when getting a mission
- no visual fight animations
- no information about a campaigne, when starting a new one

gameplay
- The old Panzergeneral feeling is back!
- The menu looks very nice.
- I asked myself more than 30 minutes, how to find out what is a core unit and what not. After I realized the golden edge, I liked your idea!

graphics
- Install routine worked perfect. Only the background picture of the setup screen looked kind of "pixel". Wrong solution?
- Very important: Anti-Airguns are to low in visibility. It is difficult to see them on the map. May be the pictures need more sharpness or contrast?!

Problems/Mistakes
- in the right HUD, during mouse-over there were some wrong information, where you still could see html-codes in the game
- when destroying an opponent unit, I sometimes was not sure, if it was destroyed or just moved back in the "area of fog" ... there should be a animation, where I really know this for sure!
- do not see casualties, when pressing "C"
- when mouse-overing the weather, the small window keeps flashing

wishes
- profiles for more then one player
- ingame: comanders, who I can promote or give medals to!!!! This is very nice for long time motivation!
- There should be a button/option, where I see what key targets are still open to accomplish the mission!
- Please add a print option for the short-keys page!
- When a plane is active, it would be nice, if all reachable airfields are highlighted!




.... to be continued


Your requests:
- impression after 30 seconds: old panzergeneral is back
- impression after 5 minutes: inovation, where is it?
- impression after 15 minutes: all worked perfect, no bugs
- impression after an hour: fix the very less bugs and mistakes, and it will be a runner!

- Performance: no problems, game runs fast and stable

- Usability and UI of the main screen: usability is good, UI could look better
- intuitively clear how to control the game: for me yes, cause I know old panzergeneral games
- what useful information do you miss in the UI sidebar or the main map view: i do not like that i do not see unit information with just mouse overing ... instead i need to activate the additional panel

- PBEM++: not tried yet ... if someone want to try: MY ICQ 36072305

Re: Beta Report - Polybios

Posted: Sat May 14, 2011 10:54 am
by Rudankort
Thx for feedback!
Polybios wrote: - no visual fight animations
Aren't the units shoot at each other? :-/
Polybios wrote: - what useful information do you miss in the UI sidebar or the main map view: i do not like that i do not see unit information with just mouse overing ... instead i need to activate the additional panel
By additional panel you mean the one invoked with Alt+click on the unit?

Re: Beta Report - Polybios

Posted: Sat May 14, 2011 11:28 am
by Polybios
Aren't the units shoot at each other? :-/
In old Panzergeneral series there were some nice little animations shown ... is this in coming up also?

By additional panel you mean the one invoked with Alt+click on the unit?
Yes, I found that lately ... but it always takes time to click each unit to see how far it can shoot for example.
I would prefer if I could see that simply with mouse overing!

Re: Beta Report - Polybios

Posted: Sat May 14, 2011 11:48 am
by Rudankort
Polybios wrote: In old Panzergeneral series there were some nice little animations shown ... is this in coming up also?
No separate animations are coming, because essentially we tried to show them on the main map directly.
Polybios wrote: Yes, I found that lately ... but it always takes time to click each unit to see how far it can shoot for example.
I would prefer if I could see that simply with mouse overing!
You can see that, you just need to open the stats panel. Click the round button with "i" icon to toggle it on/off.