First Impressions and Comments
Posted: Sun May 08, 2011 11:37 pm
Hi all
My name is Andy.
I ve been playing PG since 1996 and played all of the Panzer General Series with the exception of
Operation Barbarossa and Fantasy General.
Also did some intensive modding to Pacific General,medium modding on PG2 and minor modding of
all the others with the exception of PG-Western Assult.
OK im gonna start with just some quick first impressions.
Some things have already been mentioned by others in this forum so ill try to keep it as brief as possible.
I have played the the first two scenarios of the 39 campaign two times ,once in normal and once in hard mode.
I have Windows Vista 32bit,
an Intel core2 Quad CP with 2,4ghz
and i play on a 27" Display with 1920x1200 resolution.
The game seems to be a solid PG1 "Clone"but with new graphics ofc.
--The size of the hexes is ok,perhaps a bit to big,i can see 10 hexes at a time
from top to bottom of the screen without scrolling.12-14 hexes would be perfect.
--The Zoom Feature is basicly a very good idea but not good executed (no offense)for two reason.
1.Zoomed out,one can see about 75% of the entire map and one can see over 25 hexes from top to bottom.
With such a big zoom factor one can't play the game because one can't see strenght numbers and
small vehicles,gun's and infantry units can only be guessed.
2.On the other hand the zoomed out view factor is not big enough to serve as a "poor man's"-strategic map view because it only shows 75% of the map.
So at least on a screen with 1920x1200 resolution the zoomed out view is kinda useless one way or the other.
But if the zoom factor would be reduced to a value which would show u say 14-15 hexes from top to bottom it would be awesome.
--The strategic map is ok but i would prefer having nation symbols instead of those unitclass symbols.But i think this could be modded easely.
--The menu fonts and also buttons are too small.
--The unit strentgh information underneath every unit is too small.
--The red slash on the unit strenght information,when a unit has moved and firered ,is very bad because one can hardly see
the units strenght points anymore.
--Also i m having trouble to see important unit information such as entrenchment and supression.
--The battle outcome prediction is also a bit too small.
--Battle events like rugged defense,retreat,surrender,supressed etc are hard to notice and
one should be informed with a short pop up message over the unit when events happen.
--The speed of the game is ok,but i would like to have an option to see the units
move a bit slower ,but it should be switchable because some people like that fast movement style of PG2,i think.
--Battle Animations are cool,i think alot of posibillities on those for modders,very nice.
--I couldn't find out a way to tell core and auxillary units appart so far,so i just have to guess.
If theres an auxillary nation like slovakia in the poland scenario its easy but what about german aux units in germany only scenarios?
--A unit can only be renamed by ALT-N command right?Shouldn't it possible to rename a unit by double-clicking into the frame with its name?
--I could get used to fact that u have to right click in order to move a unit and attack,but i think the right click could be used for better things.
In Pacific General if one right clicks a unit it will pop up a large window with all of the units stats,status and basicly everything one needs to know.It was perfect.
--Expirience
Just as bad as the all the original PG Series,way to fast XP gain for units.
Most of these things i mentioned so far could be changed by a modder ,but still i recommend to take a close look at Pacific Generals menu
which has the best menu of all the Panzer General Series imo.
Btw. i recommend to take a closer look at Pacific General about almost every aspect.
No need to reinvent the wheel in this matter i think.
--Scenario/map Editor seems to be crude but should get the job done,but i only had a quick look at it.
I will go into that at a later time when i have more expirience with it.For the moment im just very glad that there
is an scenario editor.
--Hardmode/Normalmode.
Is far i can tell the difference between those are just the AI having more prestidge points.
This makes the game harder alright but it may also render a custom historic scenario very unhistoric because
the AI has a large amount of units which were not there historicly in that scenario.
In PG1 there was a option how to make a scenario harder by either allowing the AI buy expirienced ,
having more prestidge available or both.
I would miss that feature.
--The AI.
It seems to me that AI units dont retreat so fast as they did in PG2 and especially in Pacific General,very good.
On the other hand though ,i ve seen an AI Infantry Unit leaving a city hex (not a victory hex but still...)only to attack one of my weak unit while the city was almost surounded by full strenght units of mine which could enter the city on the next turn without a fight.
OK this is just a minor thing.
--Railroad tracks
Im not sure if they are only good for moving railroad guns back and fourth ,but there are way too many of them on the maps for my taste.
Especially in scenarios where no railroad guns where involved.
Unless they have also an effect on the way how good one can supply your units on the front and can be detroyed by partisans they are some kinda irretating.
They can add some flavour in a handfull of scenarios though.But less is more i think.
OK these were my first impressions of PC,i tried to stay brief but i kinda failed at that as allways when talking bout panzergeneral:)
I may have reported some "missing features" which are in the Game alright but have been overseen or not figured out by me yet.
In that case sorry and nevermind.
Some personal comments.
I'm not sure if creatiing a simple PG1 Clone is the goal of the PC Dev-Team.
I think Slitherine has the oppotunity to create a milestone for the next 10 years in round based WW2 gaming.
But creating a simple PG1 Clone with some new/different grafics (the grafics ecxept for the battle animation are not better or worse than PG1,just different)won't be enough for a milestone game.
PC won't be able to "lure" PG2,Pacific General and Peoples General enthusiasts over to PC,they will check the game out alright but then go quickly back to their beloved game.
Currently PC has not enough new features to offer for modders and campaign designers and most of all the players in order to make those people stay.
If im not mistaken it's planned the bring in new campaigns and terrain (for example the desert) as an expansion,well i'm not sure if this is the right aproach for PC.
For a game like world of warcraft it makes sense to sell people new terrains,areas and units since they can't be modded for those games.But for a Panzer General clone u don't wann sell people things they can (and will do with great pleasure) themselves.
New features is what we need and hope for,or at least a "best of all Panzergeneral" kinda game,"hardcoded" stuff we can't do ourselfs.
I honestly hate to sound negative about PC but this is the way i see things.
See
ya
andy
My name is Andy.
I ve been playing PG since 1996 and played all of the Panzer General Series with the exception of
Operation Barbarossa and Fantasy General.
Also did some intensive modding to Pacific General,medium modding on PG2 and minor modding of
all the others with the exception of PG-Western Assult.
OK im gonna start with just some quick first impressions.
Some things have already been mentioned by others in this forum so ill try to keep it as brief as possible.
I have played the the first two scenarios of the 39 campaign two times ,once in normal and once in hard mode.
I have Windows Vista 32bit,
an Intel core2 Quad CP with 2,4ghz
and i play on a 27" Display with 1920x1200 resolution.
The game seems to be a solid PG1 "Clone"but with new graphics ofc.
--The size of the hexes is ok,perhaps a bit to big,i can see 10 hexes at a time
from top to bottom of the screen without scrolling.12-14 hexes would be perfect.
--The Zoom Feature is basicly a very good idea but not good executed (no offense)for two reason.
1.Zoomed out,one can see about 75% of the entire map and one can see over 25 hexes from top to bottom.
With such a big zoom factor one can't play the game because one can't see strenght numbers and
small vehicles,gun's and infantry units can only be guessed.
2.On the other hand the zoomed out view factor is not big enough to serve as a "poor man's"-strategic map view because it only shows 75% of the map.
So at least on a screen with 1920x1200 resolution the zoomed out view is kinda useless one way or the other.
But if the zoom factor would be reduced to a value which would show u say 14-15 hexes from top to bottom it would be awesome.
--The strategic map is ok but i would prefer having nation symbols instead of those unitclass symbols.But i think this could be modded easely.
--The menu fonts and also buttons are too small.
--The unit strentgh information underneath every unit is too small.
--The red slash on the unit strenght information,when a unit has moved and firered ,is very bad because one can hardly see
the units strenght points anymore.
--Also i m having trouble to see important unit information such as entrenchment and supression.
--The battle outcome prediction is also a bit too small.
--Battle events like rugged defense,retreat,surrender,supressed etc are hard to notice and
one should be informed with a short pop up message over the unit when events happen.
--The speed of the game is ok,but i would like to have an option to see the units
move a bit slower ,but it should be switchable because some people like that fast movement style of PG2,i think.
--Battle Animations are cool,i think alot of posibillities on those for modders,very nice.
--I couldn't find out a way to tell core and auxillary units appart so far,so i just have to guess.
If theres an auxillary nation like slovakia in the poland scenario its easy but what about german aux units in germany only scenarios?
--A unit can only be renamed by ALT-N command right?Shouldn't it possible to rename a unit by double-clicking into the frame with its name?
--I could get used to fact that u have to right click in order to move a unit and attack,but i think the right click could be used for better things.
In Pacific General if one right clicks a unit it will pop up a large window with all of the units stats,status and basicly everything one needs to know.It was perfect.
--Expirience
Just as bad as the all the original PG Series,way to fast XP gain for units.
Most of these things i mentioned so far could be changed by a modder ,but still i recommend to take a close look at Pacific Generals menu
which has the best menu of all the Panzer General Series imo.
Btw. i recommend to take a closer look at Pacific General about almost every aspect.
No need to reinvent the wheel in this matter i think.
--Scenario/map Editor seems to be crude but should get the job done,but i only had a quick look at it.
I will go into that at a later time when i have more expirience with it.For the moment im just very glad that there
is an scenario editor.
--Hardmode/Normalmode.
Is far i can tell the difference between those are just the AI having more prestidge points.
This makes the game harder alright but it may also render a custom historic scenario very unhistoric because
the AI has a large amount of units which were not there historicly in that scenario.
In PG1 there was a option how to make a scenario harder by either allowing the AI buy expirienced ,
having more prestidge available or both.
I would miss that feature.
--The AI.
It seems to me that AI units dont retreat so fast as they did in PG2 and especially in Pacific General,very good.
On the other hand though ,i ve seen an AI Infantry Unit leaving a city hex (not a victory hex but still...)only to attack one of my weak unit while the city was almost surounded by full strenght units of mine which could enter the city on the next turn without a fight.
OK this is just a minor thing.
--Railroad tracks
Im not sure if they are only good for moving railroad guns back and fourth ,but there are way too many of them on the maps for my taste.
Especially in scenarios where no railroad guns where involved.
Unless they have also an effect on the way how good one can supply your units on the front and can be detroyed by partisans they are some kinda irretating.
They can add some flavour in a handfull of scenarios though.But less is more i think.
OK these were my first impressions of PC,i tried to stay brief but i kinda failed at that as allways when talking bout panzergeneral:)
I may have reported some "missing features" which are in the Game alright but have been overseen or not figured out by me yet.
In that case sorry and nevermind.
Some personal comments.
I'm not sure if creatiing a simple PG1 Clone is the goal of the PC Dev-Team.
I think Slitherine has the oppotunity to create a milestone for the next 10 years in round based WW2 gaming.
But creating a simple PG1 Clone with some new/different grafics (the grafics ecxept for the battle animation are not better or worse than PG1,just different)won't be enough for a milestone game.
PC won't be able to "lure" PG2,Pacific General and Peoples General enthusiasts over to PC,they will check the game out alright but then go quickly back to their beloved game.
Currently PC has not enough new features to offer for modders and campaign designers and most of all the players in order to make those people stay.
If im not mistaken it's planned the bring in new campaigns and terrain (for example the desert) as an expansion,well i'm not sure if this is the right aproach for PC.
For a game like world of warcraft it makes sense to sell people new terrains,areas and units since they can't be modded for those games.But for a Panzer General clone u don't wann sell people things they can (and will do with great pleasure) themselves.
New features is what we need and hope for,or at least a "best of all Panzergeneral" kinda game,"hardcoded" stuff we can't do ourselfs.
I honestly hate to sound negative about PC but this is the way i see things.
See
ya
andy


