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first report!

Posted: Wed May 04, 2011 3:51 pm
by pomakli
Easily downloaded and installed, run without a problem.
Thanks for this opportunity and respect for your all whole effort!
Knowing its a beta test no intro film, tutorials without detailed explanation, a.s.o. are no problem.

Played some tutorials and scenarios, just poticed:

I hope that there will additional zoom levels.
Game speed should be adjustable.
Terrain like, hills, swamps, a.s.o. are not easily to see/notice on the map!
If you click on "Toogle unit list" the remaining list limits the map too much. It makes it not uncomfortable.
Torpedo sound for u-boots,

markers for the road (some white reachable hexes which appears when you click on the unit are actually not DIRECTLY reachable, because there are some hills (which are during the battle not so easy to notice!)

You rightclick on a hex, but then you realise that the way goes around some hexes and then the unit is surprised by an enemy...

More info for beginners, f.e. attack infantry with Pz. IV during early war but then with Pz. III in late war.
If enemy unit is eliminated, with an explanation, that make it easy to notice.

Re: first report!

Posted: Mon May 09, 2011 10:18 pm
by Rudankort
Hey pomakli, thx for feedback. Some good points there. A few questions.
pomakli wrote: Game speed should be adjustable.
What speed exactly do you mean here? Scroll speed? Combat speed? Anything else?
pomakli wrote: If you click on "Toogle unit list" the remaining list limits the map too much. It makes it not uncomfortable.
What screen resolution do you use?

I think the game speed and graphics are fine

Posted: Fri May 13, 2011 10:58 pm
by CactusWillie
Given the type of game this is, a turn base somewhat abstract historical game, it is fine. If folks want more stand out units some alternative choices in the game menu might be an answer. Example: NATO or Old Style Counters such as those of Panzer Blitz. For me, I love the graphics as they are and think they suit the game well.