Page 1 of 1

1.5.3 Pursue to rear disruption

Posted: Wed May 04, 2011 12:22 pm
by batesmotel
Currently if the pursuer contacts the rear of a BG that then evades, the BG still drops a cohesion level despite successfully evading. This is different than the behaviour in impact rear charges and should be made consistent. The BG contacted in the rear by the pursuer should only drop a cohesion level if the it stands or if the pursuer remains in contact after the evade.

Chris

Posted: Wed May 04, 2011 3:17 pm
by dazzam
Pursuers are the new super troops.

Posted: Wed May 04, 2011 3:31 pm
by TheGrayMouser
The moral of the story:

Dont place BG'swith their butts facing your other troops that are about to fail! :D

On a side note, almost dont mind the concept of troops hit in the rear THEN evading still dropping a cohesion level..... More realistic than how some cavalry units cant evade at all and are forced to wait patiently while a pike units plods 100 plus yards to hit them in the backend . No Lancer commander, we cant all just hit spurs and trot out of harms way , it is against the rules of war :wink:

Posted: Sun May 08, 2011 9:41 am
by Morbio
How do people feel about this new functionality (that I don't remember seeing anyone ask for) whereby persuers automatically cause a cohesion level drop if they contact the rear of any unit?

I'm not sure I like it and it certainly seems inconsistent. The inconsistencies are;

1) A unit they have not actually been able to make contact with (i.e. it evaded... aka ran away) is now less cohesive than it was previously.

2) Why, in the example above, is a persuing unit, that has come close to contact by accident, more devastating than a unit that has actually charged at the rear of unit, which doesn't cause a cohesion drop?

3) A unit they have been able to make contact with (e.g. HF, MF etc.) has not taken any losses but is now less cohesive. If it has been hit in the rear by a 'charge' surely it should take damage. If they are merely in close proximity, no damage, then why the drop of cohesion?

The consequence of this is lines are collapsing much quicker now if the flank is exposed and I'm not sure it's right and I don't think I like it. It's certainly annoying when a random routing unit happens to train a persuer into the rear of another unit suddenly means a collapsed becomes more likely.