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Airborne range bug?

Posted: Wed May 04, 2011 8:29 am
by PionUrpo
Just noticed on my PBEM game that my para div. can't jump further than 6 hex even though I've researched the 1st lvl of Strat Ops. I checked the previous turns and it seems to have occured around the time we updated to v09.

Now I checked on a hotseat game (clean install of v2.0009) and all paras have range of 6.

This wasn't some recently made change right? Wouldn't be the first time I miss something
important. :lol:

Using PC

Posted: Wed May 04, 2011 10:21 am
by Peter Stauffenberg
I think I know the source of that bug. It's related to hotfix 8 and the changes made there. I have to go back to the code from hotfix 7 for the para range as well.

What we need to do is to create a fighter and read the fighter range when you click on a para unit. Then the fighter has to be removed again. This is needed because fighters on the map might not have been upgraded yet so we can read the range from one of them.

The problem was that the deleted fighters were counted in the number of air units, but I altered the code so it doesn't count invisible fighters in hex -1.

I will alter the code when I get back from work and send out a hotfix 10 to Ronnie and Paul for distribution.

It doesn't matter for the release because Slitherine is waiting for the installation files and we told them we're pending the results of the latest solo run with the German armor blob by Neil trying out hotfix 9. We hope to have the results today so we can send Slitherine the files for the release this evening.

Posted: Wed May 04, 2011 5:00 pm
by Peter Stauffenberg
Bug fixed and it will be part of the final hotfix (10).