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Multiplayer in .94a

Posted: Fri Apr 29, 2011 3:23 am
by Kerensky
Looking for a few good pioniere (pioneers) for extensive multiplayer testing.
Primary focus is on multiplayer functionality, with secondary focus on scenario design and unit balance.
Rudankort wrote:Multiplayer still lacks a few features, in particular exchange of messages between the players and replay of the opponent's previous turn. But we wanted to share what we have with you already, because network stuff usually requires a lot of time to stabilize. Everyone has a different connection type, firewall configuration, connection speed and a bunch of other things which can effect the game. If you experience any technical problems with online games, please let us know. Another important question is about multiplayer logic and flow. Are there scenarios where the game goes into plain wrong state, or which can be abused to get an advantage over the opponent? If yes, we are want to hear about this and fix them! And finally, I'm wondering if the new multiplayer is clear and intuitive enough. Of course, if you have experience with some other Slitherine games which use the same approach, everything should be pretty obvious. But if any of you guys are new to Slitherine's server-assisted PBEM++ multiplayer, I'm willing to hear about your experience. Was it immediately clear how to use multiplayer? If not, what specific aspects posed difficulty? What messages and other hints can we add to make it easier and more user friendly?
Post here if interested, we look forward to some new faces enjoying multiplayer.

Also, would you enjoy, or oppose, the idea of specific scenarios designed expressly for multiplayer, even if scenarios sacrificed historical accuracy in favor of good game play and balance? Let us know what you think!

Posted: Fri Apr 29, 2011 7:02 am
by IainMcNeil
I think its absolutely essential we have some balanced scenarios for multiplayer, whether they are historical or not.

Posted: Fri Apr 29, 2011 9:31 am
by adherbal
Agreed, mostly a couple of equally balanced "last man standing" scenarios.

Replay in MP?

Posted: Sun May 01, 2011 8:22 am
by Matto
Playing first MP scenario ... is there any replay?

Posted: Sun May 01, 2011 8:30 am
by Kerensky
Currently there is not.
In the release version, we hope to implement this feature, but also have an optional 'double blind' mode that functions similar to how the game currently exists, no way to review enemy or player turns until the scenario is 100% complete.

Posted: Sun May 01, 2011 8:43 am
by Matto
OK, so we will just play 8)