Another person's first impressions
Posted: Mon Apr 18, 2011 11:13 am
First up, thank you very much for the invitation to be part of Panzer Corps beta testing. I'm a long time fan of the series and very much want this latest iteration to be a success both for the legacy and in it's own right.
Ok, down to business.
*****
We are very interested to hear your first impressions of the game. What were your impression after 30 seconds, 5 minutes, 15 minutes and an hour. If you could write these down and post them to the forum it would be very useful.
30 secs
I started the game up and it loaded nice and fast without any technical issues. There was no intro movie or real presentation, which struck me as putting me into the game too fast. The initial screen menu is well presented but I found the campaigns and scenarios to suffer from the lack of introduction which doesn’t help immersion.
PG had a brief explanatory text so you could have an idea what the scenario is about, and the campaign path had an introduction voice over. I think a non-cheesy voiceover, with accompanying text, and perhaps a historical map with moving arrows or historical clip would set the tone for each scenario.
The text could focus on the military, economic and political strategic situation, and give a good idea of what type of scenario is about. This way you could tell very quickly if the odds are for or against the Germans, is it offensive/defensive, fast moving/slugging match, involving sea units etc… Also it could be a good idea to use key words to sort by. This could allow a player to choose between just the scenarios with sea battles, for example.
5 minutes
Played the tutorial and got into the swing of massed attacks, which I like a lot. I like having to build units up to strength between scenarios and the relatively cheap upgrade based on paying just the difference in cost.
15 minutes
I miss being able to minimize the screen, although alt-tab is stable. Moved units don’t display this state and so they can be accidentally reselected. Recon units need to be carefully moved, which given their role, is not a bad thing at all. It would be quite nice to have a bit of historical information available for each type of equipment.
Saving the game brings up a windows browse box but I think a Panzer Corps layout would be less immersive breaking.
1 hour
The tutorial infantry are stronger than the campaign troops. I was surprised by the defence values of infantry and aircraft being so high, although in game they function well. Playing the 1939 campaign on normal difficulty was too easy and so I restarted on hard difficulty. I still had plenty of prestige to spare going into Norway.
I really like trains! Great way to move troops quickly. I also like the PG2 division of unit actions, it is of course much user friendlier than the PG1 method.
I also like enemy garrisons sallying out of non-objective cities to attack vulnerable attacking units. That said, I suspect a cunning player could entice the AI with say a cheap towed anti-tank that continually gets raw recruit replacements.
Performance. Is the game too slow on your PC? If yes, what problems exactly you experience, and what system configuration do you have?
No performance issues, no significant loading time waits. My laptop specs are:
Windows Vista Home Premium
Service Pack 2
Acer Aspire 6920
Intel Core Duo CPU T8100 @ 2.10GHz
4 GB DDR2 RAM
32-bit OS
Nvidia GeForce 9500m GS 512MB
16” LCD
Inbuilt sound
Map graphics: the terrain map and the units. What did you like or not like. What could be improved? Can you see enough of the map, are the images too big/too small?
The maps are pretty good. Going by just Poland and Norway they’re easy to traverse particularly for aircraft. I noticed some glitches in Norway where the river flowed into the sea. Also when I loaded the Sea Lion scenario a south east British city didn’t show.
I noticed that if just a small part of the hex was just visible on the screen the computer would conclude that there’s no need to zoom to the combat, and so some unseen AI initiated battle would rage somewhere almost off the screen.
Pressing F brought up the full screen which was very nice. If I could remember the hot-keys I’d like to stay on that mode, not much chance with my sieve of a head.
The Polish & Norwegian AD are too large, they spill across into neighbouring hexes. Also the same deal with paratroop transports.
I think it could be a good idea to have a carriage with the train icon as the locomotive is not such a familiar shape to the modern eye. Then again, doing so might make it too small compared to the other icons.
Usability and UI of the main screen. Is it intuitively clear how to control the game? Is the UI convenient? Do you like the existing mouse interface, or would you prefer a different one? What useful information do you miss in the UI sidebar or the main map view?
The UI is clear enough. Tool tips on weather is well documented, in fact tool tips everywhere is welcome in my book. I understand why the mouse button click as they do, but count me a fan of clicking the ground/air toggle like PG series.
In the side bar I’d really like to see exact unit experience when I hover over the unit stars.
Also I noted that the aircraft shadow covered the red star bar beneath the icon in the deploy menu.
Given its importance, I’d really like easily accessible information on what suppression a unit is under.
Game rules. Please note that at this point game rules are not final. We are still thinking about some aspects, and we'll change and tweak some things as we test the game. However, any opinions on what you see in the game now, and what could be improved, are very much welcome.
I’m working on my notes about unit pricing. Yet to be completed.
I would say that I very much like that auxiliary units can’t be replaced when killed. A nice decision that adds to the game.
Random Notes:
• I can’t access the unit experience detail apart from the number of stars. I know this feature is coming.
• Clicking on the log I can hardly see the blue text on grey.
• For some reason I can see some AI units on the AI turn in Poland. I think they flash when the AI makes a purchase. These units should be well out of sight but they flashed up before disappearing when back to my turn.
• From a scenario I noticed the FW190A & FW190D have swapped stats.
• Polish artillery did not fire on me even though it was the logical thing to do, they seem to be completing their actions too early in the turn.
• There was a paralyzed Polish aircraft at the eastern airfield waiting to be destroyed. I agree with the idea of holding back to pounce when the time is ripe, but this behaviour was unproductive.
• Polish anti-tank got their sequencing all wrong. My armour was bombarded for serious suppression and a small AT force attacked me, driving my near full strength but suppressed armour into another Polish AT. This AT did not however get in a free (and probably devastating) shot as it appears to have acted beforehand.
*****
As mentioned, my next task is going to be assessing unit real value to me the player, and the unit pricing.
Ok, down to business.
*****
We are very interested to hear your first impressions of the game. What were your impression after 30 seconds, 5 minutes, 15 minutes and an hour. If you could write these down and post them to the forum it would be very useful.
30 secs
I started the game up and it loaded nice and fast without any technical issues. There was no intro movie or real presentation, which struck me as putting me into the game too fast. The initial screen menu is well presented but I found the campaigns and scenarios to suffer from the lack of introduction which doesn’t help immersion.
PG had a brief explanatory text so you could have an idea what the scenario is about, and the campaign path had an introduction voice over. I think a non-cheesy voiceover, with accompanying text, and perhaps a historical map with moving arrows or historical clip would set the tone for each scenario.
The text could focus on the military, economic and political strategic situation, and give a good idea of what type of scenario is about. This way you could tell very quickly if the odds are for or against the Germans, is it offensive/defensive, fast moving/slugging match, involving sea units etc… Also it could be a good idea to use key words to sort by. This could allow a player to choose between just the scenarios with sea battles, for example.
5 minutes
Played the tutorial and got into the swing of massed attacks, which I like a lot. I like having to build units up to strength between scenarios and the relatively cheap upgrade based on paying just the difference in cost.
15 minutes
I miss being able to minimize the screen, although alt-tab is stable. Moved units don’t display this state and so they can be accidentally reselected. Recon units need to be carefully moved, which given their role, is not a bad thing at all. It would be quite nice to have a bit of historical information available for each type of equipment.
Saving the game brings up a windows browse box but I think a Panzer Corps layout would be less immersive breaking.
1 hour
The tutorial infantry are stronger than the campaign troops. I was surprised by the defence values of infantry and aircraft being so high, although in game they function well. Playing the 1939 campaign on normal difficulty was too easy and so I restarted on hard difficulty. I still had plenty of prestige to spare going into Norway.
I really like trains! Great way to move troops quickly. I also like the PG2 division of unit actions, it is of course much user friendlier than the PG1 method.
I also like enemy garrisons sallying out of non-objective cities to attack vulnerable attacking units. That said, I suspect a cunning player could entice the AI with say a cheap towed anti-tank that continually gets raw recruit replacements.
Performance. Is the game too slow on your PC? If yes, what problems exactly you experience, and what system configuration do you have?
No performance issues, no significant loading time waits. My laptop specs are:
Windows Vista Home Premium
Service Pack 2
Acer Aspire 6920
Intel Core Duo CPU T8100 @ 2.10GHz
4 GB DDR2 RAM
32-bit OS
Nvidia GeForce 9500m GS 512MB
16” LCD
Inbuilt sound
Map graphics: the terrain map and the units. What did you like or not like. What could be improved? Can you see enough of the map, are the images too big/too small?
The maps are pretty good. Going by just Poland and Norway they’re easy to traverse particularly for aircraft. I noticed some glitches in Norway where the river flowed into the sea. Also when I loaded the Sea Lion scenario a south east British city didn’t show.
I noticed that if just a small part of the hex was just visible on the screen the computer would conclude that there’s no need to zoom to the combat, and so some unseen AI initiated battle would rage somewhere almost off the screen.
Pressing F brought up the full screen which was very nice. If I could remember the hot-keys I’d like to stay on that mode, not much chance with my sieve of a head.
The Polish & Norwegian AD are too large, they spill across into neighbouring hexes. Also the same deal with paratroop transports.
I think it could be a good idea to have a carriage with the train icon as the locomotive is not such a familiar shape to the modern eye. Then again, doing so might make it too small compared to the other icons.
Usability and UI of the main screen. Is it intuitively clear how to control the game? Is the UI convenient? Do you like the existing mouse interface, or would you prefer a different one? What useful information do you miss in the UI sidebar or the main map view?
The UI is clear enough. Tool tips on weather is well documented, in fact tool tips everywhere is welcome in my book. I understand why the mouse button click as they do, but count me a fan of clicking the ground/air toggle like PG series.
In the side bar I’d really like to see exact unit experience when I hover over the unit stars.
Also I noted that the aircraft shadow covered the red star bar beneath the icon in the deploy menu.
Given its importance, I’d really like easily accessible information on what suppression a unit is under.
Game rules. Please note that at this point game rules are not final. We are still thinking about some aspects, and we'll change and tweak some things as we test the game. However, any opinions on what you see in the game now, and what could be improved, are very much welcome.
I’m working on my notes about unit pricing. Yet to be completed.
I would say that I very much like that auxiliary units can’t be replaced when killed. A nice decision that adds to the game.
Random Notes:
• I can’t access the unit experience detail apart from the number of stars. I know this feature is coming.
• Clicking on the log I can hardly see the blue text on grey.
• For some reason I can see some AI units on the AI turn in Poland. I think they flash when the AI makes a purchase. These units should be well out of sight but they flashed up before disappearing when back to my turn.
• From a scenario I noticed the FW190A & FW190D have swapped stats.
• Polish artillery did not fire on me even though it was the logical thing to do, they seem to be completing their actions too early in the turn.
• There was a paralyzed Polish aircraft at the eastern airfield waiting to be destroyed. I agree with the idea of holding back to pounce when the time is ripe, but this behaviour was unproductive.
• Polish anti-tank got their sequencing all wrong. My armour was bombarded for serious suppression and a small AT force attacked me, driving my near full strength but suppressed armour into another Polish AT. This AT did not however get in a free (and probably devastating) shot as it appears to have acted beforehand.
*****
As mentioned, my next task is going to be assessing unit real value to me the player, and the unit pricing.