GSv2.00 -- What does it mean to be historical?
Posted: Mon Apr 11, 2011 11:16 pm
We occasionally get comments that we're making GS too constraining by forcing it to follow history too closely by removing "innovative" and "non-historical" strategies that can significantly alter play balance. To that end I thought I'd post what my opinion is on this and create a thread so other testers to weigh in this and vent as they see fit.
WARNING: The following is my opinion of what we're trying to accomplish.
From our manual, our defacto mission statement, as I see it, is:
Our goal is to create a mod, or expansion, where games played stay true to historical realism, or believability. This does not mean that only the things that happened historically happens in every game but that the things that happen in the game are things that COULD have reasonably happened in real life. Also, we wanted the "historical" strategy to be as attractive as any other COULD have reasonably happened strategy that produces winning results.
WARNING: The following is my opinion of what we're trying to accomplish.
From our manual, our defacto mission statement, as I see it, is:
Note, "... but to create a mod that allows players to explore alternate timelines and events that are historically reasonable."The goal for this mod was to transform the standard game into the most accurate simulation of WW-II in Europe and North Africa while maximizing play balance, enjoyment and re-playability. We didn’t want to create a mod that forces players into a historical timeline of events; but to create a mod that allows players to explore alternate timelines and events that are historically reasonable. Of course, what’s historically reasonable is a matter of opinion and subject to debate but the developers and the beta testers did the best job possible given the constraints of the CEaW game engine and the fact that we do this as a hobby and not a job.
Our goal is to create a mod, or expansion, where games played stay true to historical realism, or believability. This does not mean that only the things that happened historically happens in every game but that the things that happen in the game are things that COULD have reasonably happened in real life. Also, we wanted the "historical" strategy to be as attractive as any other COULD have reasonably happened strategy that produces winning results.