Please vote: Rail range
Posted: Sun Apr 10, 2011 6:54 pm
Neil suggested that the range set in general.txt determining how far from a friendly capital you can be to be eligible for rail movment, should be increased from 30 to 50.
We added this value when we allowed units in supply level 3 to be railed. This allowed for rail movement in minor country areas like Norway, Finland, Turkey, Spain etc.
With the range of 30 the Germans just get range to Stalingrad so units in Stalingrad can rail move, using Bucharest as a capital. However, you can't rail move from cities like Tambov, Penza, Saratov etc. unless you capture Moscow. With Moscow you get a chance to count the 30 hexes from Moscow instead of Bucharest. If you get as far as Omsk you can even count from Omsk.
Do you think we should increase the range from 30 to 50 (or maybe another value) so you don't need to capture Moscow to rail units from deep inside Russia? Or should we keep the as is value?
GS v2.00an is ready to be sent to you. I just await the decision on this change so please make a quick vote.
PS: The actual rail movement range is still 40 hexes, i. e. meaning a unit eligible for rail movement can max move 40 hexes per turn.
We added this value when we allowed units in supply level 3 to be railed. This allowed for rail movement in minor country areas like Norway, Finland, Turkey, Spain etc.
With the range of 30 the Germans just get range to Stalingrad so units in Stalingrad can rail move, using Bucharest as a capital. However, you can't rail move from cities like Tambov, Penza, Saratov etc. unless you capture Moscow. With Moscow you get a chance to count the 30 hexes from Moscow instead of Bucharest. If you get as far as Omsk you can even count from Omsk.
Do you think we should increase the range from 30 to 50 (or maybe another value) so you don't need to capture Moscow to rail units from deep inside Russia? Or should we keep the as is value?
GS v2.00an is ready to be sent to you. I just await the decision on this change so please make a quick vote.
PS: The actual rail movement range is still 40 hexes, i. e. meaning a unit eligible for rail movement can max move 40 hexes per turn.