The Scenarios
Posted: Sun Apr 03, 2011 1:21 am
I've finished all scenarios
To play quibbles:
Planes crashing to fuel loss. Nonsense mechanic.
Heavy Flak popping up like weeds. Their Hard/Soft defenses need cutting except 88's.
Game Function Quibbles (I expect many are planned)
Refuel and END TURN buttons need to be placed further away from another.
Core Group needs a HOME PAGE ala PG2 so players can visit their units.
Can't edit unit names (or I'm missing how)
Too much prestige post-victory, in game awards seems good so far.
Need a Commanders page, editable name etc.
Poland: Seemed tough on 1st play through and will seem so to newbs. 2nd, 3rd earned DECISIVE victories.
Norway: Probably the toughest scenario of all. Each playing has ended in defeat. Unclear how Kerensky sailed adjacent to northern ports the RN starts adjacent to Narvik and Bodo blocked by 'ZOC' All said and done historically the German's 'los't as they were evicted from Narvik and took it by default after the fall of France.
Problems. Allied Navy should start off-map the Norway invasion was complete surprise to Allies. In addition to Brit troops at Narvik should be French Mountain troops there and more Brits off Trondheim. All should arrive Turn 2. A massive Norwegian Arty piece or pieces should start south of Oslo to engage German Fleet. German fleet needs Battlecruiser unit. Norway should start with no on map troops and need build them on Turn 1. German Para should all start adjacent or over an Allied airfield as landed at dawn to give Germany operating fields day 1. Also Narvik should be only objective in North.
Naval support too strong vs. Land, Air vs. ship too weak, AA too strong.
Finally beat Narvik! About the 4th try.
France Pt1
Interesting situation in that Allies finally have free mobile forces. As usual the no inf but loads of ATG guns/AA guns defense mars endgame.
France Pt2
Very interesting and very historical feel. Allies look stacked, do some damage than vanish like smoke. Germans then race about grabbing victory cities until......As usual the no inf but loads of ATG guns/AA guns defense mars endgame.
Sealion
Whatever that is, other than vs. Poles my methodical 'reduce everything' offense never gets decisive victories nor can I even visualize how one does. (Not a game flaw per se, but mine)
Greece
The first easy scenario. Allies fold quickly. Athenian bottleneck slows me down tremendously. Since I don't want Paras in my core I don't see away around quickly eliminating the bottleneck.
Brest-Litovsk
Good balanced battle. As usual the no Inf but loads of ATG guns/AA guns defense mars endgame.
Kiev
Got a DECISIVE VICTORY on 2nd play. Marred by startup area too small to fit all CORE air units so my Ju88 sat out battle. Southern airfields should be open to air at start (if they were I missed it, I looked)
Moscow
What's with all the mud, if failure ends the campaign it will be lost on luck as endless mud turns prevent movement and successful attacks. Also after the rains and a few days of mud the ground froze in late Oct. allowing free movement till the snows came. At least Ju88 was back.
General obs. AA guns inflict losses at far above historical levels. All the great AA shoots were late war events 70-90% losses too high.
To play quibbles:
Planes crashing to fuel loss. Nonsense mechanic.
Heavy Flak popping up like weeds. Their Hard/Soft defenses need cutting except 88's.
Game Function Quibbles (I expect many are planned)
Refuel and END TURN buttons need to be placed further away from another.
Core Group needs a HOME PAGE ala PG2 so players can visit their units.
Can't edit unit names (or I'm missing how)
Too much prestige post-victory, in game awards seems good so far.
Need a Commanders page, editable name etc.
Poland: Seemed tough on 1st play through and will seem so to newbs. 2nd, 3rd earned DECISIVE victories.
Norway: Probably the toughest scenario of all. Each playing has ended in defeat. Unclear how Kerensky sailed adjacent to northern ports the RN starts adjacent to Narvik and Bodo blocked by 'ZOC' All said and done historically the German's 'los't as they were evicted from Narvik and took it by default after the fall of France.
Problems. Allied Navy should start off-map the Norway invasion was complete surprise to Allies. In addition to Brit troops at Narvik should be French Mountain troops there and more Brits off Trondheim. All should arrive Turn 2. A massive Norwegian Arty piece or pieces should start south of Oslo to engage German Fleet. German fleet needs Battlecruiser unit. Norway should start with no on map troops and need build them on Turn 1. German Para should all start adjacent or over an Allied airfield as landed at dawn to give Germany operating fields day 1. Also Narvik should be only objective in North.
Naval support too strong vs. Land, Air vs. ship too weak, AA too strong.
Finally beat Narvik! About the 4th try.
France Pt1
Interesting situation in that Allies finally have free mobile forces. As usual the no inf but loads of ATG guns/AA guns defense mars endgame.
France Pt2
Very interesting and very historical feel. Allies look stacked, do some damage than vanish like smoke. Germans then race about grabbing victory cities until......As usual the no inf but loads of ATG guns/AA guns defense mars endgame.
Sealion
Whatever that is, other than vs. Poles my methodical 'reduce everything' offense never gets decisive victories nor can I even visualize how one does. (Not a game flaw per se, but mine)
Greece
The first easy scenario. Allies fold quickly. Athenian bottleneck slows me down tremendously. Since I don't want Paras in my core I don't see away around quickly eliminating the bottleneck.
Brest-Litovsk
Good balanced battle. As usual the no Inf but loads of ATG guns/AA guns defense mars endgame.
Kiev
Got a DECISIVE VICTORY on 2nd play. Marred by startup area too small to fit all CORE air units so my Ju88 sat out battle. Southern airfields should be open to air at start (if they were I missed it, I looked)
Moscow
What's with all the mud, if failure ends the campaign it will be lost on luck as endless mud turns prevent movement and successful attacks. Also after the rains and a few days of mud the ground froze in late Oct. allowing free movement till the snows came. At least Ju88 was back.
General obs. AA guns inflict losses at far above historical levels. All the great AA shoots were late war events 70-90% losses too high.