GSv2.00al Beta Release
Posted: Sat Apr 02, 2011 6:28 pm
authkey=CLynp4IC]GSv2.00al Full file set for PC Users - NO LONGER AVAILABLE
MAC users will get this update from Paul.
Note: Change 17 below will cause a checksum failure on all four txt files that are check the first time a turn is loaded that was saved with a previous version, even though only one of the four files (i.e., general.txt) file has changed.
Other useful links
GSv2.00al (April 2, 2011) Change Log
1. If the French armistice is rejected by the axis then only the hexes under French control at the time of surrender will change side. So Axis controlled hexes will remain Axis. This means that if the axis have captured any cities or hexes in French North Africa before they fall of the axis retain control of those cities or hexes.
2. Removed an errant label on the map that showed text for the US LL port.
3. Added Stavanger and Kristiansand in Norway.
4. Added Joensuu and Kuopio in Finland.
5. Added flags for Estonia, Latvia, Lithuania and Egypt.
6. Made it possible to DoW Estonia, Latvia and Lithuania. A DoW upon one of these countries will DoW the other 2 and activate the USSR. USSR will get a surprise penalty, though since they weren't prepared for war.
7. Linked the events in the east to Russian neutrality. So early DoW upon USSR will terminate the Ribbentrop / Molotov pact. That means USSR might not get Eastern Poland, Baltic states, Bessarabia or Karelia dependent upon how early you DoW USSR. This means it's maybe a possible strategy for the Germans to DoW USSR in 1940 and storm eastwards from better positions. Germany will then have to DoW the Baltic States to be able to move into the area. The hexes are empty so the Germans gain a lot.
8. Increased the Swedish iron ore to 6.
9. Added an interdiction possibility of the Swedish iron ore by doing the following:
a. Prerequisite is that Sweden is neutral. If Sweden activates then the resources will go to the country in control of Sweden.
b. Added the conditions that the ore can only be interdicted if the weather in the iron ore hex is not fair and can only begin in March 1940.
c. The game checks if one or more surface naval unit is adjacent to any of the 5 Norwegian cities / ports.
d. For each city/port a side has a surface naval unit adjacent that side gets +1 to the interdict / protect sum. This means it won't help having more than 1 naval unit interdicting at a given city / port. The max possible number of interdiction points is 5 (i.e., equal to total number of coastal cities in Norway).
e. Germany can place surface naval ships in one or more of the 3 ports to gain a protect point for the city / port. That's a safe way to prevent being attacked by Allied ships
f. If interdict - protect >= 2 then the iron ore value is set to 0.
g. If interdict - protect = 1 then the iron ore value is halved (to 2).
h. If the interdict - protect >= 0 then the iron ore value is at full value (4).
i. This simple rule is used regardless of Norway being neutral or Axis controlled. By having Norway Axis controlled it's safer to prevent interdiction and it's easier to punish Allied interdictors.
j. It should be possible to interdict the iron ore even when Germany controls Norway because the route was vulnerable at all time. But the Allies won't risk doing it until they can challenge the German presence in Norway. If the Allies take a port city it means that the Germans can't use a safe way by having a surface ship in the port to reduce the differential.
k. Added texts for both conditions above if the Allies have interdictors adjacent to Norwegian cities / ports.
10. Fixed a bug regarding country surrender. Now non-core hexes will go to the faction leader and not the capturing country.
11. Removed the naval combat value shown in hexinfo for non coastal city / resource hexes.
12. Fixed the oil bug when Italy surrenders.
13. Added code so Romania and Bulgaria will join the Allies once Bucharest and Sofia are captured by the Allies. A side effect of this is that the Germans might get a nasty surprise if they use Bulgarian or Romanian units to garrison cities. These will change side when these countries join the Allies. That's especially bad if the units were garrisoning a port hex.
14. Added a Finnish corps and a Russian corps in the Karelia area for both sides in all scenarios except 1944.
15. Added code so Finland will sign an armistice with USSR if 2+ cities in Finland / Estonia and <6 Axis units are present in Finland.
a. When the armistice is signed then Finland turns to neutrality and all Finnish units as removed.
b. All Axis and Soviet units in Finland are moved to their respective force pool.
c. Finland will surrender normally if Helsinki is captured. So Russia should avoid taking too many cities or kill too many units if they intend to take Helsinki so they can use the Finnish ports.
d. The armistice basically removes Finland from the active playing area. Finland is neutral with no units and can't be DoW'ed. That is a good way for Russia to disengage from Finland and relocate their units to the main front.
16. Added messages for the events regarding Romania, Bulgaria and Finland.
17. Added more robust checksum functionality that will now check the general.txt, unit.txt, technology.txt and research_progress.txt files for any changes. If there are any changes which files have changed and which have not will be identified.
18. Leclerc is addded as a free Free French general.
19. Vichy France in southern France and Corsica will turn to France core owner if the Allies DoW Vichy France so it's possible to get partisans there and the Axis only get half production from these hexes.
20. Added Tunis as an Italian surrender city (must be ALLIED controlled to count, neutral Vichy controlled is not enough).
21. Vichy garrisons in Toulouse and Lyons are removed if the Allies DoW Vichy. Coastal garrisons kept so it's not possible to just grab Marseilles, Nice and Ajaccio
22. Fixed a bug where it was possible to see the rail icon highlighted when units were in Vichy French if there was a land link to Egypt
23. Updated the scenarios so control is changed to Germany in southern France in the 1943-1944 scenarios. Core owner is set to France in the code when you start these scenarios.
24. The Swedish iron ore is increased to 6 and resource in Kiel and Stettin reduced from 1 to 0. This makes the Swedish iron ore a bit more important.
MAC users will get this update from Paul.
Note: Change 17 below will cause a checksum failure on all four txt files that are check the first time a turn is loaded that was saved with a previous version, even though only one of the four files (i.e., general.txt) file has changed.
Other useful links
GSv2.00al (April 2, 2011) Change Log
1. If the French armistice is rejected by the axis then only the hexes under French control at the time of surrender will change side. So Axis controlled hexes will remain Axis. This means that if the axis have captured any cities or hexes in French North Africa before they fall of the axis retain control of those cities or hexes.
2. Removed an errant label on the map that showed text for the US LL port.
3. Added Stavanger and Kristiansand in Norway.
4. Added Joensuu and Kuopio in Finland.
5. Added flags for Estonia, Latvia, Lithuania and Egypt.
6. Made it possible to DoW Estonia, Latvia and Lithuania. A DoW upon one of these countries will DoW the other 2 and activate the USSR. USSR will get a surprise penalty, though since they weren't prepared for war.
7. Linked the events in the east to Russian neutrality. So early DoW upon USSR will terminate the Ribbentrop / Molotov pact. That means USSR might not get Eastern Poland, Baltic states, Bessarabia or Karelia dependent upon how early you DoW USSR. This means it's maybe a possible strategy for the Germans to DoW USSR in 1940 and storm eastwards from better positions. Germany will then have to DoW the Baltic States to be able to move into the area. The hexes are empty so the Germans gain a lot.
8. Increased the Swedish iron ore to 6.
9. Added an interdiction possibility of the Swedish iron ore by doing the following:
a. Prerequisite is that Sweden is neutral. If Sweden activates then the resources will go to the country in control of Sweden.
b. Added the conditions that the ore can only be interdicted if the weather in the iron ore hex is not fair and can only begin in March 1940.
c. The game checks if one or more surface naval unit is adjacent to any of the 5 Norwegian cities / ports.
d. For each city/port a side has a surface naval unit adjacent that side gets +1 to the interdict / protect sum. This means it won't help having more than 1 naval unit interdicting at a given city / port. The max possible number of interdiction points is 5 (i.e., equal to total number of coastal cities in Norway).
e. Germany can place surface naval ships in one or more of the 3 ports to gain a protect point for the city / port. That's a safe way to prevent being attacked by Allied ships
f. If interdict - protect >= 2 then the iron ore value is set to 0.
g. If interdict - protect = 1 then the iron ore value is halved (to 2).
h. If the interdict - protect >= 0 then the iron ore value is at full value (4).
i. This simple rule is used regardless of Norway being neutral or Axis controlled. By having Norway Axis controlled it's safer to prevent interdiction and it's easier to punish Allied interdictors.
j. It should be possible to interdict the iron ore even when Germany controls Norway because the route was vulnerable at all time. But the Allies won't risk doing it until they can challenge the German presence in Norway. If the Allies take a port city it means that the Germans can't use a safe way by having a surface ship in the port to reduce the differential.
k. Added texts for both conditions above if the Allies have interdictors adjacent to Norwegian cities / ports.
10. Fixed a bug regarding country surrender. Now non-core hexes will go to the faction leader and not the capturing country.
11. Removed the naval combat value shown in hexinfo for non coastal city / resource hexes.
12. Fixed the oil bug when Italy surrenders.
13. Added code so Romania and Bulgaria will join the Allies once Bucharest and Sofia are captured by the Allies. A side effect of this is that the Germans might get a nasty surprise if they use Bulgarian or Romanian units to garrison cities. These will change side when these countries join the Allies. That's especially bad if the units were garrisoning a port hex.
14. Added a Finnish corps and a Russian corps in the Karelia area for both sides in all scenarios except 1944.
15. Added code so Finland will sign an armistice with USSR if 2+ cities in Finland / Estonia and <6 Axis units are present in Finland.
a. When the armistice is signed then Finland turns to neutrality and all Finnish units as removed.
b. All Axis and Soviet units in Finland are moved to their respective force pool.
c. Finland will surrender normally if Helsinki is captured. So Russia should avoid taking too many cities or kill too many units if they intend to take Helsinki so they can use the Finnish ports.
d. The armistice basically removes Finland from the active playing area. Finland is neutral with no units and can't be DoW'ed. That is a good way for Russia to disengage from Finland and relocate their units to the main front.
16. Added messages for the events regarding Romania, Bulgaria and Finland.
17. Added more robust checksum functionality that will now check the general.txt, unit.txt, technology.txt and research_progress.txt files for any changes. If there are any changes which files have changed and which have not will be identified.
18. Leclerc is addded as a free Free French general.
19. Vichy France in southern France and Corsica will turn to France core owner if the Allies DoW Vichy France so it's possible to get partisans there and the Axis only get half production from these hexes.
20. Added Tunis as an Italian surrender city (must be ALLIED controlled to count, neutral Vichy controlled is not enough).
21. Vichy garrisons in Toulouse and Lyons are removed if the Allies DoW Vichy. Coastal garrisons kept so it's not possible to just grab Marseilles, Nice and Ajaccio
22. Fixed a bug where it was possible to see the rail icon highlighted when units were in Vichy French if there was a land link to Egypt
23. Updated the scenarios so control is changed to Germany in southern France in the 1943-1944 scenarios. Core owner is set to France in the code when you start these scenarios.
24. The Swedish iron ore is increased to 6 and resource in Kiel and Stettin reduced from 1 to 0. This makes the Swedish iron ore a bit more important.