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Developers Diary part 1

Posted: Sat Mar 19, 2011 12:12 am
by doomtrader
First part of Developers Diary for Time of Fury has been released at Wargamer:
When we started to design the Time of Fury, we have seated together with whole team and started to discuss, what is the most important aspect that allows to win the war. At the beginning almost everyone picked different thing. Among them were: large army, big tanks, good military doctrine, air supremacy, resources accessibility, skilled commanders and couple of others. This is all true, but we felt that there must be something that combines or maybe rather subordinates everything mentioned before.

We have got a hunch there is such a thing, very hard to express but we really felt it, so we started to play associations, among many other words we have prompted: fuel, food, schools, trains...
Read whole here:
http://www.wargamer.com/article/2995/ti ... ary-part-1