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Some issues with the rules.

Posted: Sat Feb 03, 2007 6:30 pm
by sagji
1) If a BG charges 2 enemy BGs and one of the BGs evades does the charger roll a VMD - this could reduce its move so that it doesn't contact the non-evading BG.

2) If you intercept skirmishers do thet have the option of evading? - consider LH charging LF intercepted by KN.

3) If a POA is based on a number of ranks, and doesn't apply if the units isn't steady (or fragmented) does it apply if some of the ranks are disordered (severly disordered)?

4) Troups in column move at fill speed in terrain, should this apply when charging or intercepting?

5) The way charges are shown in the move table is incorrect - it shows it as green for all troups, but it isn't. Need to rework it to cover shock troups, missile troups and skirmishers.

6) should special BG have a restricted area?

7) Artillery can't shoot, and war wagins can't have artillery - Inorder to shoot a unit must have a shooting POA but artillery is a troup type and have to shooting POA. Solution replace light / heavy artillery troup type with mobile / fixed artillery, add light and heavy artillery POA.

8) In the middle of the shooting rules is a rule restricting the movement of artillery this needs to be moved to the movement rules, and added to the CMT exceptions.

9) Can a second rank count as an overlap against a different BG to the front rank? If so what happens if the front rank is using a POA that requires more than 1 rank. Can an elephant count as 3 dice when overlapping?

10) There is no entry for Mobs in the movement rate table.

11) A broken BG can't loose cohesion levels, so can be rallied in any bound after the one in which it breaks. Suggestion a Broken BG can't be rallied after any bound in which it had to make a CT, or was charged by enemy.

12) If a Frag BG wishes to do something other than move away it requires a CMT, if this move is also a complex move does this require a secfond CMT, or is the first suffient, or is a complex move not possible? Also there is no restriction on moving a Bro BG.

13) The wording on the CT results is incorrect - currently if you roll a net 3 you loos 3 levels - one for less than 7, and 2 for less than 4. Also the table doesn't mention rallying.

14) The order of the columns in the army lists should match the order you use the information in costing troups - thus the order should be type armour quality training PoAs

15) The rules for mobs are hidden in troup type section. IF they are MF for all purposes except basing then they should be MF with a basing excpetion - however I think they should move as HF.

16) If imapssable was listed first in the table it would fit better.

17) What is the center of a terrain piece (note: There is a web site that has a long list of the centers of a triangle)
A better solution would be to say that a piece must be large enough to fully contain a 4 MU circle, and small enought to fit inside a 16 MU circle, and is large if it can't fit inside a 12 MU circle.

18) A defender is only permitted 1 feature - They may not have more than the maximun of ANY type, it should be they may not have more of a type than the maximum of that type.

19) Terrain adjestment need to add 0 and 7 to the table. Need to add in the terrain piece to the rotation rule.

20) Where troups are restricted to shooting in 1 rank by terrain they should be restricted to only the front rank shooting.

21) Skirmishers have an exception to every rule that depends on training. It would thus be clearer if skirmisher was a thrid type of training. This might make it possible to remove LH and/or LF as a troup type.

22) Foot is described as light / medium / heavy, but MF Armoured is "heavier" than HF unprotected, Possible the wording should be Open / loose / close order foot.

Wording for Infantry

Posted: Tue Feb 06, 2007 12:37 pm
by arnimlueck
Actually I really support the naming proposal for infantry, maby something like skirmish foot/ loose order foot/ close order foot would do