Capture Enemy Units
Posted: Sun Mar 13, 2011 3:58 pm
In the BF campaign you stumble upon enemy units that you get a popup informing you that you have captured the unit.
I cannot find the script that does this. Pip?
EDIT
Looks like I asked about this during beta testing with this reply:
The enemy unit is removed and a friendly one of the same type is created in its place, using the PlaceUnit command from Functions.BSF.
Until "captured", the enemy unit's AP and range are set to 0 in the StartTurnPost function to prevent it from doing anything during the AI turn.
I cannot find the script that does this. Pip?
EDIT
Looks like I asked about this during beta testing with this reply:
The enemy unit is removed and a friendly one of the same type is created in its place, using the PlaceUnit command from Functions.BSF.
Until "captured", the enemy unit's AP and range are set to 0 in the StartTurnPost function to prevent it from doing anything during the AI turn.