Friday Night Fever part 7
Posted: Fri Mar 11, 2011 10:26 pm
Friday Night Fever slowly becomes a tradition for me, so let’s start part seven.
This week there won’t be a description from my gameplay. First I would like you all to know that we are doing our best to polish the game. Here is the screenshot with a couple of improvements that should be easily spotted.

For those who have missed previous screenshots, there is a new unit panel, experience stars over units and (still as string) basic info about the hex moved to the top panel.
We are also planning to prepare a lot of great new materials for you in the upcoming weeks so stay tuned.
I told you there won’t be a description from my gameplay, but I will tell you a little bit about tests that our betas done. So we were focused on testing German-Soviet theatre. Independent reports brought us to the conclusion that the German AI is not aggressive enough. During the next week we are going to focus on tweaking the German AI to be more challenging for experienced Soviet human player.
Have a nice weekend and see you next week.
This week there won’t be a description from my gameplay. First I would like you all to know that we are doing our best to polish the game. Here is the screenshot with a couple of improvements that should be easily spotted.

For those who have missed previous screenshots, there is a new unit panel, experience stars over units and (still as string) basic info about the hex moved to the top panel.
We are also planning to prepare a lot of great new materials for you in the upcoming weeks so stay tuned.
I told you there won’t be a description from my gameplay, but I will tell you a little bit about tests that our betas done. So we were focused on testing German-Soviet theatre. Independent reports brought us to the conclusion that the German AI is not aggressive enough. During the next week we are going to focus on tweaking the German AI to be more challenging for experienced Soviet human player.
Have a nice weekend and see you next week.