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Expectations for next Beta

Posted: Mon Mar 07, 2011 11:43 pm
by Kerensky
I'm sure you guys are hard at work, this isn't a list of demands, just important features I, and others I'm sure, would really like to play test and return feedback on.

1. The change to left click/right click interface. This should be huge and could fix a host of problems, but it requires some adjustment and may cause new unforeseen consequences.
2. New unit state visualizations. The whole swirls or animations or pulsing or flashing attention grabbers instead of the current red / line through a unit finished its actions.
3. Leaders. This one is less important than the other two above, but I think it's important to get a good grasp on how important, or unimportant, these leaders will be in PzC. Plus I think this could be a mechanic that helps curb an 'extremely efficient' play style of losing 1 core unit per turn. Certainly wouldn't want to casually discard a nice leader, right? But what about bad leaders?

Feel free to tell me I'm wrong about the importance of my selections, as well as to add your own wishlists.

Also, maybe you guys should interview potential beta testers instead of random selection? No offense intended, but a tester who comes by and drops off a single paragraph and is never heard from again... well sometimes I feel like it's just me, boredatwork, and you devs here.

Posted: Tue Mar 08, 2011 3:57 am
by boredatwork
I think at some point in the not too distant future adding even placeholder graphics for a selection of late war units so that a rudimentary late war test scenario could be built might be usefull. Most of the problems with invincible core forces were most pronounced in 1943 and later - for comparative purposes it would be nice to see the effects of rules changes with 5 star Panthers, as well as 0 star PzIs.