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Request
Posted: Wed Mar 02, 2011 2:57 am
by Kerensky
Remove the delay on tool tip mouse over pop ups.
For example, if you mouse over reinforce, you have to wait a second before the details pop up. This is BAD, and annoying in my opinion.
Make it instant: exactly like if you mouse over a unit on the board causing the expanded information panel updates without delay. Just like the miniature Heart, Gas tank, Bullets, Shovel display too. This is GOOD, it facilitates and allows for quicker decision making.
I don't know why anyone wouldn't want the information instantly, but if those people do exist, at least make the pop up delay speed adjustable in the settings menu (0 to 3 seconds or something) to make everyone happy.
Posted: Wed Mar 02, 2011 12:47 pm
by IainMcNeil
I agree but Alex doesnt like tooltips for some reason. Getting more people to convince him this is much more user firnedly woudl be good!
Posted: Wed Mar 02, 2011 9:53 pm
by Rudankort
I was against tooltips on the main map, but in the UI panel we have them already, and the request was to show them instantly, without delay. Actually, this might be a good idea, we can well try it.
Posted: Thu Mar 03, 2011 6:10 am
by Kerensky
What kind of tooltips would you want to appear on the main map? Like... terrain information on mouse over? I can't say I would like that tooltip.
The only one I feel is missing currently is nationality flags attached to the prediction visualization.
Yes, I was just talking about the tooltips where they already exist, and I'm glad you agree. =)
Posted: Thu Apr 14, 2011 1:09 am
by Kerensky
Rudankort wrote:I was against tooltips on the main map, but in the UI panel we have them already, and the request was to show them instantly, without delay. Actually, this might be a good idea, we can well try it.
/bump, I'm still hoping for some instant tooltips.
Posted: Thu Apr 14, 2011 1:35 am
by Rudankort
Kerensky wrote:/bump, I'm still hoping for some instant tooltips.
I didn't forget about this, and in fact I talked to the developer of HTMLayout library (primary UI library I use) about this. Alas, implementing what you suggest turned out to be much more difficult than it should be for such a simple task, so I put it off for now. We have more urgent features, and the bugs also have more priority. But at least it is
possible to do, so I still hope to get my hands on this.
Posted: Thu Apr 14, 2011 7:42 am
by st14z
Why not put the delay in options, parametrize it and also other props people are whining?
btw hints are missing from end turn and weather buttons.
Posted: Thu Apr 14, 2011 5:39 pm
by Razz1
Yes, in the panel menu it is annoying, but you get use to it as you will recognize what each panel button does.
After awhile you won't even need the tool tip.
Posted: Thu Apr 14, 2011 9:56 pm
by Kerensky
Razz1 wrote:Yes, in the panel menu it is annoying, but you get use to it as you will recognize what each panel button does.
After awhile you won't even need the tool tip.
The tooltip is useful for normal and elite replacements, so you can see exactly how much you are spending and how much experience you stand to lose.
Also useful for the 'supply button' which you yourself have confessed to have had trouble with. (The amount of supply you receive is the same as the amount you will receive from pressing the reinforcement button)