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Gmax exporter

Posted: Mon Feb 28, 2011 9:42 pm
by tim1966
My very clever brother has adapted the Max exporter so it works for the free app Gmax :D

You can download the files you need here - Gmax_exporter

There's a readme in the files to tell you how it all works. Hopefully we will see some new and interesting vehicles etc!

Posted: Mon Feb 28, 2011 10:58 pm
by pipfromslitherine
Awesome! I guess as the S3F format is text it would work - nice! Hopefully should be more compatible with our reference models than other modelling software, especially with the animation.

Cheers

Pip

Posted: Sun Apr 03, 2011 12:13 pm
by Merr
Tim,

I almost missed this somehow .... thank your brother for his work.

Maybe Junk can make a STICKY for exporter's.

Rob

Posted: Wed Nov 09, 2011 2:34 pm
by Merr
bumped ....

I built the Hetzer using Blender, but I checked out GMax ...

This is very usefull and Tim's brother wrote a tutorial (PDF) that explains how to get up and running with ease (included in exporter download).

Gmax Exporter

Posted: Sat Jan 28, 2012 7:17 am
by Anyman
WOW :!: Hey tim1966 next time you and your brother out by Yelm WA the beer is on me :lol: I have Gmax and now 3DS Max (second hand) as a recent gift. I am way more proficient in Gmax as I have made many models for Auran Trainz Simulator with it. I know 3DS Max is similar but it's like going from a diesel locomotive to a steam locomotive. There is a hell of a lot more gauges and levers to contended with. Besides I find texturing in Gmax easier than 3DS Max.

So enough rambling, thank you very much :!:
Anyman