Improving the AI
Posted: Mon Feb 28, 2011 3:53 pm
I am not familiar with the original boardgame, so I do not know what adjustments were made on the 'hard' level of the game regarding reinforcement rates or troop availability. That being said, I have achieved a preponderance of victories on Hard Level against the AI by adopting a relatively simple strategy. First, I remove a Latin Legion from Genua. This seems to always prevent the AI from invading Spain on turn one. I take Gaul and Gallic aide. On turn 2 I invade Umbria, build up Africa, then ship to Spain, hence to Italy repeating as needed.Hannibal can recruit 2 units a turn in Umbria, plus 6 units for Treachery by cards, and 2 units for Extended march, and another two-four units for reinforce Hannibal cards. The AI seems unwiling to attack Hannibal once he hits 20 or 25 units. Once Hasdrubal arrives from Spain with another dozen units Hannibal is up to over 40, which is about the Roman replacement limit. The AI will sometimes leave Rome underdefended, 40 units is enough to take out the Roman militia and 2-4 legions I find. Or, I can raid other cities in Italy. Holding Spain and Umbria with a large army seems sufficient to win the game.
One thing which might make the AI invincible IMO would be a change in their naval operations. 8 Roman units in the Med every turn, period. This would force attrition roles on African units going to Italy or Spain. Right now the AI often leaves the path to Spain open, along with the random Storms at Sea opening paths to Italy. So, I'd recommend the change, then you wouldn't need any other Roman modifications on hard level.
One thing which might make the AI invincible IMO would be a change in their naval operations. 8 Roman units in the Med every turn, period. This would force attrition roles on African units going to Italy or Spain. Right now the AI often leaves the path to Spain open, along with the random Storms at Sea opening paths to Italy. So, I'd recommend the change, then you wouldn't need any other Roman modifications on hard level.