Is this do-able?
Posted: Mon Feb 28, 2011 7:56 am
I know we're all keenly waiting on the newest mod. But from what I've seen, changing weather patterns, changing joining dates, making officers cheaper, etc... won't really change the fundamental problem of this game. That problem is the supply system. It's too abstract. Sealion is so much easier in this game because once you take a single city, you have all you need to repair your units and provide them with mobility no matter the condition of your fleet. And this goes with all naval invasions/actions supported by sea supply.
Currently, once a city is taken, your surface fleet becomes superfluous. The RN becomes superfluous. This is why the Kriegsmarine told Hitler that a naval invasion of GB would be impossible. Sure, they could get troops ashore. But supplying and replenishing them would be an altogether different matter.
Would it be possible to build and place supply ships which would be programmed to follow these conditions:
1. Cannot be adjacent to land whilst providing supply.
2. Cannot be more than 5 hexes from units/port for which it will provide support.
3. Must be built and sailed a turn before the PP's you fill it with are available to the invading force for repair/supply enabling movement.
4. Be attackable by sea or air.
5. Have no defensive combat value and would have to suffer like unarmored vessels should.
Basically they would act somewhat like lend-lease convoys except be built by the attacking player. The attacking player could fill it with as many PP's as he could afford/desire. This would simulate the impressing of the nations merchant marine to support the invasion. This would also function in the Med. Benghazi, Tobruk, et al were just links in a chain. They never provided war materiele on a massive scale. There would have to be a size limit, but I'm not certain what that should be.
I think this would terminate some really crazy situations, and force invaders to use some forethought. It would also allow the RN a chance to play it's historical role as the protector of the British Isles.
Respectfully submitted.
Currently, once a city is taken, your surface fleet becomes superfluous. The RN becomes superfluous. This is why the Kriegsmarine told Hitler that a naval invasion of GB would be impossible. Sure, they could get troops ashore. But supplying and replenishing them would be an altogether different matter.
Would it be possible to build and place supply ships which would be programmed to follow these conditions:
1. Cannot be adjacent to land whilst providing supply.
2. Cannot be more than 5 hexes from units/port for which it will provide support.
3. Must be built and sailed a turn before the PP's you fill it with are available to the invading force for repair/supply enabling movement.
4. Be attackable by sea or air.
5. Have no defensive combat value and would have to suffer like unarmored vessels should.
Basically they would act somewhat like lend-lease convoys except be built by the attacking player. The attacking player could fill it with as many PP's as he could afford/desire. This would simulate the impressing of the nations merchant marine to support the invasion. This would also function in the Med. Benghazi, Tobruk, et al were just links in a chain. They never provided war materiele on a massive scale. There would have to be a size limit, but I'm not certain what that should be.
I think this would terminate some really crazy situations, and force invaders to use some forethought. It would also allow the RN a chance to play it's historical role as the protector of the British Isles.
Respectfully submitted.