Comments on Deployment and Just Most Anything LT
Posted: Sat Feb 19, 2011 5:45 am
I have played several games of LT now and am enjoying the armies. The Roman armies in particular are a real challenge. Gone are the days of the invincible infantry. They take some real thinking in order to win with.
The Jewish Revolt army craves close terrain. Not a good army in the open. Had my head handed to me for trying to fight it against a cav army in the open.
Request: I really wish that the deployment was done from a Army menu where you could pick the unit you want to deploy from a "unit palette" and then the quantity would be reduced by one. Instead of them being spread all across the map that is. Really gets old having to zoom out and then move the units from one end of the map to the center, other flank, etc.
Please consider this ... would really speed things up. A floating palette would be nice.
I have the miniature rules and this companion book. So far the units look very similar. I have yet to see anything in error from the graphics side of things. Glad the others have sharper eyes.
Even if I get to do this once I hope it helps you guys. I am not the greatest gamer in the series but have GUI ideas that I think would help it to be even better. But so far that is only one of them.
Is anyone seeing archer units that get into range but cannot fire? This happened to me in another module tonite. Must note it if it happens again.
The Jewish Revolt army craves close terrain. Not a good army in the open. Had my head handed to me for trying to fight it against a cav army in the open.
Request: I really wish that the deployment was done from a Army menu where you could pick the unit you want to deploy from a "unit palette" and then the quantity would be reduced by one. Instead of them being spread all across the map that is. Really gets old having to zoom out and then move the units from one end of the map to the center, other flank, etc.
Please consider this ... would really speed things up. A floating palette would be nice.
I have the miniature rules and this companion book. So far the units look very similar. I have yet to see anything in error from the graphics side of things. Glad the others have sharper eyes.
Even if I get to do this once I hope it helps you guys. I am not the greatest gamer in the series but have GUI ideas that I think would help it to be even better. But so far that is only one of them.
Is anyone seeing archer units that get into range but cannot fire? This happened to me in another module tonite. Must note it if it happens again.