Fixed as of 1.01beta3:
1. SE units cannot be deployed if deployed last.
2. Units with zero ammunition still contribute as mass attackers.
3. Forts can be upgraded and given transports.
4. On a joint rail/naval port, it is possible to load infinite naval transports under certain conditions.
5. Stalingrad victory conditions require reworking.
6. Flying Fortress is spelt Flaying Fortress.
7. Bergen in Hunters in the Atlantic is a city, it should be a fortification tile.
8. IDS_SCEN_ALLIED_SCN_OBJECTIVES Disembark at least 5 Convoy Units on the British Mainland.<br>OR<br>Sink Bismarck and Tirpitz before 9 Convoy Units are sunk.
9. Turning supply off allows recon units to move an unlimited amount of hexes.
10. Multiple ranged leaders allows half tracks to engage in range combat.
12. Stalingrad campaign triggers may still be broken:
v1.01 Stalingrad (39-45) I have all objectives captured on turn 17, but it would not fire decisive victory. I did NOT encounter the problem in v1.0.
14. Window mode present on certain menu screens even though window mode has been disabled.
16. New Editor strings are overwriting current map strings on all existing maps, regardless of whether they have been modified in the editor or not.
17. Zone quick reference has disappeared from AI trigger menus.
18. Restarting scenario during deployment or turn 1 causes player's core to duplicate.
20. Unit facing settings in the editor have been reversed.
21. New KV-2 image has some graphical issues.
Old BETA reference post.
Bugs still present or new as of RC4:
110. Five equals seven. (unsolved)
111. Recon movement continues after disembark action. (unsolved)
First Beta:
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NEW as of 2nd Beta
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NEW as of 3rd Beta
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NEW as of 4th Beta
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53. It is possible to force a multiplayer game into an error state. (unsolved)
NEW as of 5th Beta
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NEW as of 6th Beta
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NEW as of 7th Beta
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NEW as of 8th Beta
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NEW as of 9th Beta
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NEW as of RC versions.
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Solved bugs:
Bold for intended features.
1. Disappearing units. (Solved)
3. End of turn on certain scenarios causing crashing. (Solved)
4. Reinforcement button does not fully supply unit. (Intended feature)
5. Rail transport sometimes causes game to crash. (Solved)
6. Ships retain stats of loaded units. (Solved)
8. Units retain entrenchment between scenarios. (Solved)
9. Bad weather can cause air units to stack when 'intercepted' by enemy air units. (Solved)
11. Aircraft can entrench. (Solved)
12. Tactical bombers can initiate attacks on fighters, but cannot shoot. (Solved)
13. Embark on port hex also attached to rail defaults to ship transport. (Solved)
14. Ending scenario as allies has strange text. (Solved)
15. Enemy units morph into other units upon retreat, also skewering previous battle prediction numbers. (Solved)
16. 88 ATG has gun range 3 vs ground units. (Solved)
17. Mousing over Hex 21,3 in France Scenario (city with German Bridge Engineer) causes CTD. (Solved)
18. Cannot buy additional units in the Tutorial campaign. (Solved)
19. Paratroopers have strange disembark functionality when adjacent to aircraft. (Solved)
20. Enemy can become invulnerable. (Solved)
21. Pioneers are NOT immune to ambush. (Solved)
22. Next day's weather is not 100% accurate. (Intended feature)
23. Cannot buy new units if you load a save game. (Solved)
24. Units can sometimes exist with 0 strength. (Solved)
25. German bridge engineers cannot buy truck transport in the 1939 campaign. (Solved)
26. Certain units can improperly engage air units. (Solved)
27. Paratrooper infantry cannot be upgraded during the deploy phase. (Solved)
28. Level bombers can circumvent AD fire in some situations. (Solved)
29. Mouse wheel zooming in and out disrupts and miss-aligns strategic map. (Solved)
30. AD units are incapable of ambushing ground units. (Intended Feature)
31. Tactical bombers, with or without fighter escort, cannot initiate an ambush. (Intended Feature)
32. Units with less than 30 fuel cannot utilize full train movement. (Solved)
33. Some Soviet aircraft are not properly aligned when stacked with ground units. (Solved)
34. Soviet truck transport can initiate attacks on soft targets and also contribute to mass attacks. (Solved)
(Greece related)
35 Entrained a Bulgar Arty. It liked it so much it refused to detrain in Salonika or even back at its starting point city. (Confirmed to not be a bug)
36 Could not replace core units after being KIA (Lost about 3) (Confirmed as 'by design')
37 Pegged with a loss after taking last city on last turn. (Tested and disproven)
(/Greece related)
38. Truck transport interferes with normal movement. (Intended feature)
39. Capturing the last city on the last turn, and you are awarded with a loss once you hit end-turn. (Intended feature) (Scenario victory settings are currently not yet finalized)
40. Combat animations in mid level zoom are not scaled but clipped (Solved)
41. Autokill...? (Units can sometimes automatically be killed off) (Solved)
42. On Balaton map, Sziofok is spelled improperly. Proper spelling: Siofok. (Solved)
43. When level-bombers attack a vacant hex, there is no sound. (Solved)
44. Autosave does not automatically save. (Solved)
45. Under certain conditions during the AI turn, it is possible to see through the fog of war. (Solved)
46. Flags are not in proper place when I open buy window. (Solved)
47. Moving adjacent to enemy air units previously hidden by fog does not cause a player's unit to stop. Only direct contact with another air unit will cause a player air unit to stop and be ambushed. (intended feature)
49. Cannot close an empty deploy window screen. (Solved)
50. Infantry units have extraordinary killing power against aircraft with extremely low AA values. (Solved)
51. Attempting to embark a unit on the Stalingrad map on a hex that is both a port and connected to a rail line causes a CTD crash. (Solved)
52. Southampton in Sea Lion scenario currently spelt: Sothampton. (Solved)
54. Upgrading(or side-grading) a unit removes experience. (Intended feature)
56. Purchase units tooltip lost core availability number. (Solved)
57. Strange 'square' character appears between current debriefing and new briefing. (Solved)
59. Combat predictions for Allied player do not conform to the standard. (Solved)
58. Combat predictions for Allied player do not conform to the standard. (Solved)
60. Buy screen is full of 'test' if player owns no cities. Overlord and USA for example. (Solved)
61. American ATG units appear to have artillery gun icons. (Solved)
62. Pressing 'proceed' when prompted to choose a scenario causes game to return to main menu. (Solved)
63. Undo Move, Supply, Sleep, Replacements, Elite Replacements, Upgrade, Embark, Mount - "Unit buttons" do not work when they are should (when they are enabled). Clicking on them simply do not work. (Solved)
64. Multiple supporting artillery units of the same type invoked for defensive fire causes multiple animations to play for a single unit instead of one animation per unit. (Solved)
65. Hex 33,0 in USA cannot be captured, hex is out of movement bounds of the map. (Solved)
66. If you fire an artillery unit, AFTER having moved it, the stats on your target will NOT update automatically after you fire, you have to move your cursor off and back on the hex to see the result of your attack on the right side bar. (Solved)
68. C-47 is not aligned properly and is hidden during ground mode toggle by hex sharing with a ground unit. (Solved)
69. Cannot disembark a trained unit onto a river/city hex. (Solved)
72. Units that are too large overlap new victory hex markings. (Intended Feature)
74. Expanded unit information box has a 'hole' where the unit png should be. (Solved)
75. 30cm Nebelwerfer 43 does not always use it's attack animation. (Solved)
76. It is possible to oust friendly ships from unfriendly ports. (Solved)
77. Naval combat does not clear permanent suppression. (Solved)
79. Password function for multiplayer no longer works properly. (Solved)
80. Fully suppressed attack cancels long term suppression. (Solved)
81. Supply and reinforcement buttons yield different supply amounts when adjacent enemy units are present. (Solved)
82. Tutorial message pop ups occur outside the tutorial. (Intended feature)
83. Core availability tooltip is reading core availability assigned to a scenario and not properly compensating for existing core units. (Intended Feature)
84. The Stuh 42 is capable of artillery fire when it is switched to anti tank mode. (Solved)
85. It is possible to buy new units during the deploy phase now, but there are several bugs so it is recommended to NOT buy units during the deploy phase at this time. (Solved)
86. Certain units are causing crashes and errors upon purchase. (Solved)
87. Deployment hexes on certain campaign maps appear to be disabled after a certain amount of units are deployed. (Intended feature)
88. New unit purchases made during the deploy phase do not receive proper naval transports when deployed. (Solved)
89. Cannot buy aircraft during the deploy phase if aircraft deployment zones have not been set. (Solved)
90. Low ammunition unit failed to fire. (Solved)
91. Air units interfere with ground unit upgrading during bad weather. (Solved)
92. Weather cap has an adverse affect on naval combat and certain ground combat in general. (Solved)
93. Anti-tank units do not properly oust ships from ports. (Solved)
94. Snowy hill movement costs are wrong. (Solved)
97. The "free" waffen SS units that are given after battles don't have a unit name. (Solved)
98. Fixed polish artillery firing against a pioneer infantry at range 3 (3 hexes away)... the pionere infantry fires back. (Solved)
99. Bombing an empty hex protected by fighter aircraft does not display a causality prediction. (Solved)
100. Recon car can move after being reinforced. (Solved)
101. Enemy units do not retaliate against Sherman 105 in tank mode (solved)
103. Urban Warfare stock map and stock equipment file is flagged as custom. (solved)
105. Monitor refresh rates on certain monitors causing visual issues. (solved)
106. Buying multiple units during the deploy phase does not increment unit number properly. (solved)
95. Leader bonus of +1 movement causes problems when interacting with rivers. (solved)
96. Units that are fully suppressed still consume ammunition when attacked. (solved)
102. Upgrade unit first and second column are reversed in campaign deploy phase. (solved)
104. Some leaders are being created with no abilities. (solved)
105. M8 Greyhound can voluntarily attack air units (solved)
106. French Light Cruiser has stats more appropriate to a Battleship. (solved)
107. Strategic bombing an empty enemy victory hex does not use ammunition. (solved)
108. Mystery of the mysterious vanishing victory hex! (solved)
109. Upgrading from a Tiger I to a Tiger II does not have a discount. (solved)
If any of the bugs above have been fixed in the latest beta, please mention it and I'll move them down to this post.