Miss charging
Posted: Tue Jan 23, 2007 8:51 am
If we're going to classify South Saxom ploughboys (fyrd) as shock troops than I agree that the situation at Hastings can be simulated in AoW. However this misses one important aspect. If you initiate a feigned flee and your opponent isn't suckered and stays put, then you have moved backwards creating a potential gap that your opponent could exploit in their next movement phase. As the rules stand at present, if the opponent passes a CMT and doesn't charge, you don't evade.
If a charge doesn't contact an enemy, there should be some penalty for undrilled troops. Drilled troops' commanders would realise that a charge isn't going in and would sound trumpets/wave standards etc to call a halt and hence would have moved forward but remained ordered. Undrilled troops (South Saxon ploughboys, Medieval French/Polish knights etc) would not be disordered by a charge going in - they'd all arrive at the same destination (the enemy's front rank. However not making contact will have individuals stopping at different times - older & wiser sooner, young and rash continuing the race too far. A suggestion then - undrilled troops failing to contact in a charge drop a cohesion level. This lasts until the beginning of their next charge declaration phase, ie it's temporary but they are vulnerable during their opponent's charge phase.
If a charge doesn't contact an enemy, there should be some penalty for undrilled troops. Drilled troops' commanders would realise that a charge isn't going in and would sound trumpets/wave standards etc to call a halt and hence would have moved forward but remained ordered. Undrilled troops (South Saxon ploughboys, Medieval French/Polish knights etc) would not be disordered by a charge going in - they'd all arrive at the same destination (the enemy's front rank. However not making contact will have individuals stopping at different times - older & wiser sooner, young and rash continuing the race too far. A suggestion then - undrilled troops failing to contact in a charge drop a cohesion level. This lasts until the beginning of their next charge declaration phase, ie it's temporary but they are vulnerable during their opponent's charge phase.