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Scenario builders wish-list . . .

Posted: Mon Feb 14, 2011 11:09 am
by stockwellpete
Just some features that I would like to see incorporated in the game at some stage -

i) being able to set rout points at any of the map edges

ii) being able to use square DAG maps 40x40 or 50x50 for scenarios that we are intending to submit to Slitherine at some stage. Bosworth Field, Kinsale, Najera, Aljubarrota would all work better on a square map in my opinion.

iii) weather conditions

iv) buildings

v) greater scope to customise units e.g. extending longbow range to 6 hexes, designating late medieval artillery as "poor"

That's five for starters. What would the other scenario builders like to see added to the game?

Posted: Mon Feb 14, 2011 2:16 pm
by TheGrayMouser
*The ability to create units at less than their nominal strength (ie # of men)
also set cohesion levels

*set movement rates on an individual unit basis

*open up the POA charts for editing

*allow any combo of weapons armour etc when creating a unit (for example, the engine doesnt allow one to give pikes anything other than protected)

*snow !

*bigger maps

*fix things that dont work in the editor as of now but should like assigning allies

Posted: Mon Feb 14, 2011 4:12 pm
by GaiusMarius
first three not already pointed out that are popping in my mind:

a) possibility for BG to start in a Fixed status
b) possibility to set the turn of release for fixed bg
c) ability to set break points for single BG.

to be continued.

Cheers

Posted: Mon Feb 14, 2011 4:19 pm
by TheGrayMouser
Ooh, I like option C Mr marius.

Posted: Tue Feb 15, 2011 1:35 am
by Brigz
Ability to adjust Complex Move Test "Score to Pass" value on a unit basis by setting a variable from 2 to 12. Also allow a setting of "0" to indicate never fails. This would greatly help fine tune Anarchy.

Posted: Tue Feb 15, 2011 3:46 am
by kilroy1
TheGrayMouser wrote:*The ability to create units at less than their nominal strength (ie # of men)
also set cohesion levels
It is possible to do this in the XML files, but its a very tedious process and you lose any changes if you save the scenario in the editor again.

TheGrayMouser wrote:*allow any combo of weapons armour etc when creating a unit (for example, the engine doesnt allow one to give pikes anything other than protected)
You can't give Cataphracts bows either. :(


Allow specified units/leaders the chance to change sides before/beginning of a battle (civil war scenarios, your "allies" aren't certain if they should be fighting for you or the enemy).

Allow reinforcements during a battle (units arriving late from your camp, flanking movement, see above).

Allow units on map not to be able to move until a specified game turn (units are in camp, surprised, taking time to get organized, "allies" are deciding who to ally with).

Conditional victory conditions (death of the C-in-C is an automatic win, taking this hilltop/breaching this river line is worth so many BP's, etc.)

Army's experience level affects its BP total (for every three Superior BG's or two Elite BG's increase the army's BP's by one, and for every two Poor BG's decrease the BP's by one, etc.)


kilroy

Posted: Tue Feb 15, 2011 8:02 am
by GaiusMarius
me again.

point d) to be added to my previous post: possibility to place Field fortifications.

cheers

Posted: Mon Jun 13, 2011 5:36 pm
by TheGrayMouser
kilroy wrote:
TheGrayMouser wrote:*The ability to create units at less than their nominal strength (ie # of men)
also set cohesion levels
It is possible to do this in the XML files, but its a very tedious process and you lose any changes if you save the scenario in the editor again.

TheGrayMouser wrote:*allow any combo of weapons armour etc when creating a unit (for example, the engine doesnt allow one to give pikes anything other than protected)
You can't give Cataphracts bows either. :(


Hey Kilroy, while messing around w the editor, appears you CAN give Knights and Cataphracts rear rank infantry bow weapons, lol. I tested it out with lf rear ranks and they appear to work in game with no issues. Appears they get a single dice when firing and dont appear to get any xtra dice whewhen they get charged. Furtehr tests likly needed but there ya go!

Posted: Mon Jun 13, 2011 6:40 pm
by kilroy1
TheGrayMouser wrote:
kilroy wrote:
TheGrayMouser wrote:*The ability to create units at less than their nominal strength (ie # of men)
also set cohesion levels
It is possible to do this in the XML files, but its a very tedious process and you lose any changes if you save the scenario in the editor again.

TheGrayMouser wrote:*allow any combo of weapons armour etc when creating a unit (for example, the engine doesnt allow one to give pikes anything other than protected)
You can't give Cataphracts bows either. :(


Hey Kilroy, while messing around w the editor, appears you CAN give Knights and Cataphracts rear rank infantry bow weapons, lol. I tested it out with lf rear ranks and they appear to work in game with no issues. Appears they get a single dice when firing and dont appear to get any xtra dice whewhen they get charged. Furtehr tests likly needed but there ya go!
Yep, I tried it and it works. Good find! :)

kilroy