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BETA related bug for Non beta player??
Posted: Sat Feb 12, 2011 12:43 am
by TheGrayMouser
Uhh, maybe i am seing things but... the last 2 games i have had enemy routed battlegroups evade when on my active turn I have had my own Bg follow a router, my bg comes into contact w a PREViously routed enemy bg and it moves as if evading... I have seen this twice , suspiciously after the LT beta started... I am not in th beta and wouldnt think the core game mechanics would be altered via the server... but i dunno:) Am i crazy?? Has anyone else sean this??
Posted: Fri Feb 18, 2011 8:09 pm
by TheGrayMouser
Can anyone else comment on what appears to be a new bug? ( or maybe a new feature lol)
I have had several additional games where units routed the previous turn(s) have evaded when an active players BG's come into contact with them.......
Posted: Sat Feb 19, 2011 2:30 pm
by deeter
You are undoubtedly crazy.
Deeter
Posted: Sat Feb 19, 2011 3:52 pm
by TheGrayMouser
deeter wrote:You are undoubtedly crazy.
Deeter
Yes, but not blind. Oppenents in these games have seen this too.....
Posted: Sun Feb 20, 2011 12:58 am
by deeter
I still doubt your sanity.
Deeter
Posted: Sun Feb 20, 2011 1:16 am
by CheerfullyInsane
TGM may not be as mad as we would ordinarily think.....
Well, he probably is, but...
I haven't noticed routed units evading, but I have noticed several instances of units (mainly LH) suddenly being able to evade when they're locked in melee with another unit.
Seems like there's something screwy going on.
Lars
Posted: Sun Feb 20, 2011 1:57 am
by TheGrayMouser
CheerfullyInsane wrote:TGM may not be as mad as we would ordinarily think.....
Well, he probably is, but...
I haven't noticed routed units evading, but I have noticed several instances of units (mainly LH) suddenly being able to evade when they're locked in melee with another unit.
Seems like there's something screwy going on.
Lars
Actually that has been around for a long ime... I think it due to sequence and not a bug For exmaple, on your turn you rout an enemy BG, it moves and the routed unit sticks to one of you lights that was in the rout path, no combat happens... On your a opponets turn he charges the light stuck to the routed bg and it can evade..... or something like that!
Posted: Sun Feb 20, 2011 2:06 am
by Blathergut
TheGrayMouser wrote:CheerfullyInsane wrote:TGM may not be as mad as we would ordinarily think.....
Well, he probably is, but...
I haven't noticed routed units evading, but I have noticed several instances of units (mainly LH) suddenly being able to evade when they're locked in melee with another unit.
Seems like there's something screwy going on.
Lars
Actually that has been around for a long ime... I think it due to sequence and not a bug For exmaple, on your turn you rout an enemy BG, it moves and the routed unit sticks to one of you lights that was in the rout path, no combat happens... On your a opponets turn he charges the light stuck to the routed bg and it can evade..... or something like that!
If the BG that is stuck to the hopeful evader attacks first, then you charge a 2nd BG into the forlorn evader, I think you go in and it can't evade.
I haven't seen routers evading. If you charge routers you just stick to them. I'll watch for it. I would suggest stopping the game at that point to the powers that be can look at it.
Posted: Sun Feb 20, 2011 8:29 am
by CheerfullyInsane
IIRC, these were LH that had been attacked in the previous turn, and were locked in melee.
But again, this is one of those things where I can't say for sure......Just seem to remember thinking "That's odd...", and then shrugging it off as an optical illusion
One of these days I'll have to start paying attention to what I'm doing.
Probably wouldn't hurt my win/loss record either....
Lars
Posted: Sun Mar 13, 2011 7:05 am
by GaiusMarius
Just to return on this topic: quite sure to have had a cavalry unit, already locked in melee from previous turns, evading when charged from another enemy unit.
Is it a wanted feature or a bug?
Cheers