Thoughts & suggestions
Posted: Fri Jan 19, 2007 5:22 pm
I've now played a game NK Egyptians Vs Sea Peoples. The Egytian superheroes won because, as is clearly shown in our art, the Pharaoh is 30 foot tall!
Seriously, I won because I won the impact combat - impact foot vs impact foot and my opponent lost his cohesion test so it was downhill from then. But winning this combat was solely down to my rolling better dice!!!
This impact fight is crutial. At present, both sides fight as if they've charged/countercharged. This seems reasonable if both have. But if one side does not countercharge (eg if it's already partly in mellee) than the charging side should have the advantage - 2 dice/element + impact weaponry while the stationary BG only has one dice/front rank elements. This is how I believe that the Republican Roman checkerboard formation worked with the front units countercharging incoming hairies and halting them, with the second line then charging into stationary opponents and doing what Romans like best. (Incidentally, a battle line is defined as being in at least partial edge contact - but isn't a Republican Roman checkerboard in fact three battle lines?)
I'm unsure about Generals. There are two broad types:
1) battle managers (Roman generals and most other Regular ones). These wander around the rear firefighting and insiring (read Caesar's Gallic War). They do join the front rank when needed to raise morale. This is the behaviour modelled in AoW. Some of these would never join the front rank to fight (eg Darius, Chinese emperors etc). This needs to be specified in army lists.
2) elite leaders - generals at the head of picked troops (Alexander, most warbandy kings, most medievals eg the Black Prince, Richard III at Bosworth, Egyptian pharaohs etc) who fully intend take part in the battle by leading the decisive charge. It seems odd to have Thutmoses's element with a unit of 6 Lt chariots, but when getting stuck in, to only be fighting with 6 elements 9with one placed behind Thutmoses' (visually not very appealing!!).
When formed up in a battle line with a general, faster troops (eg medium infantry) should be able to move at pace of the slowest (eg heavy infantry) without having to pass a CMT.
No push back for BGs losing melees. This will make it hard to recreate Cannae.
It seems quite hard for bows to hurt skirmishers. I don't think I'd like to face an arrow storm armed with a loincloth and a pointy stick!!
As with many other rule sets, there is a need to test if nearby units break. Yet many leading troops were expected to break. Consider Hannibal's deplyment at Zama in three lines with his best troops in the third line. If they were testing everytime that someone in the front broke than they'd have been back in Carthage long before they got into a fight. I don't believe that French knights at Crecy would have 'tested' for the Genoese crossbowmen breaking. When a unit thinks it is beaten is complex but largely down to fears of imminant extinction. An important element is whether they feel the battle is going according to plan - if it is than they're happy despite flight and slaughter around them.
Feigned flight - a well-used historic tactic that should be available to Lt cav and cav. A target unit would need to pass a CMT. Undrilled troops should have a -2 factor for a feigned flight. The unit feigning flight does a normal evade move with a VMD. The target unit does a charge move with a VMD. If the charge fails an undrilled unit drops a cohesion level.
Wot no navies???
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Seriously, I won because I won the impact combat - impact foot vs impact foot and my opponent lost his cohesion test so it was downhill from then. But winning this combat was solely down to my rolling better dice!!!
This impact fight is crutial. At present, both sides fight as if they've charged/countercharged. This seems reasonable if both have. But if one side does not countercharge (eg if it's already partly in mellee) than the charging side should have the advantage - 2 dice/element + impact weaponry while the stationary BG only has one dice/front rank elements. This is how I believe that the Republican Roman checkerboard formation worked with the front units countercharging incoming hairies and halting them, with the second line then charging into stationary opponents and doing what Romans like best. (Incidentally, a battle line is defined as being in at least partial edge contact - but isn't a Republican Roman checkerboard in fact three battle lines?)
I'm unsure about Generals. There are two broad types:
1) battle managers (Roman generals and most other Regular ones). These wander around the rear firefighting and insiring (read Caesar's Gallic War). They do join the front rank when needed to raise morale. This is the behaviour modelled in AoW. Some of these would never join the front rank to fight (eg Darius, Chinese emperors etc). This needs to be specified in army lists.
2) elite leaders - generals at the head of picked troops (Alexander, most warbandy kings, most medievals eg the Black Prince, Richard III at Bosworth, Egyptian pharaohs etc) who fully intend take part in the battle by leading the decisive charge. It seems odd to have Thutmoses's element with a unit of 6 Lt chariots, but when getting stuck in, to only be fighting with 6 elements 9with one placed behind Thutmoses' (visually not very appealing!!).
When formed up in a battle line with a general, faster troops (eg medium infantry) should be able to move at pace of the slowest (eg heavy infantry) without having to pass a CMT.
No push back for BGs losing melees. This will make it hard to recreate Cannae.
It seems quite hard for bows to hurt skirmishers. I don't think I'd like to face an arrow storm armed with a loincloth and a pointy stick!!
As with many other rule sets, there is a need to test if nearby units break. Yet many leading troops were expected to break. Consider Hannibal's deplyment at Zama in three lines with his best troops in the third line. If they were testing everytime that someone in the front broke than they'd have been back in Carthage long before they got into a fight. I don't believe that French knights at Crecy would have 'tested' for the Genoese crossbowmen breaking. When a unit thinks it is beaten is complex but largely down to fears of imminant extinction. An important element is whether they feel the battle is going according to plan - if it is than they're happy despite flight and slaughter around them.
Feigned flight - a well-used historic tactic that should be available to Lt cav and cav. A target unit would need to pass a CMT. Undrilled troops should have a -2 factor for a feigned flight. The unit feigning flight does a normal evade move with a VMD. The target unit does a charge move with a VMD. If the charge fails an undrilled unit drops a cohesion level.
Wot no navies???
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