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Following up after melee, or standing your ground . . .
Posted: Mon Feb 07, 2011 2:11 pm
by stockwellpete
Following up can be disastrous if your own unit ends up facing a fresh enemy unit on higher ground, for example. And you can end up being penalised for no good reason really. Would it be a good idea, in the same way that the "evade" mechanism is used now for skirmishers, if you could set your non-skirmisher units to either a "stand your ground" or a "follow up" status when defeating an enemy unit? What would be the problems with this idea?
Posted: Mon Feb 07, 2011 2:56 pm
by TheGrayMouser
I think there are just as many instances where it is a benefit, especially if the router plows thru his own troops. Also, giving players control over this takes away imho the flavour of momentum... ie victorious troops antt to follow up and complete "the job", even if it is sometimes to their peril.
Maybe instead of a setting , have it be a cmt check, perhaps w a penalty for undrilled?
Posted: Mon Feb 07, 2011 3:52 pm
by stockwellpete
TheGrayMouser wrote:I think there are just as many instances where it is a benefit, especially if the router plows thru his own troops. Also, giving players control over this takes away imho the flavour of momentum... ie victorious troops antt to follow up and complete "the job", even if it is sometimes to their peril.
Maybe instead of a setting , have it be a cmt check, perhaps w a penalty for undrilled?
Oh yes, it can often be a benefit, but say, knights at 65% who have defeated enemy knights after two or three rounds of melee don't really have momentum any more, do they? I have just had one lot charge uphill to their doom like this and it has opened up my centre. They would have been vulnerable enough where they were but conceding a POA to a 100% enemy unit due to terrain gave them no chance at all.
Certainly penalties for undrilled; also mounted troops are more likely to pursue; and units over, say, 90% strength still (relatively intact) are more likely to pursue - but would an extra setting bring further tactical nuances to the game? Would it enable armies to defend ridges and rivers more realistically - or would it lead to much more defensive and sterile tactics? In medieval longbow battles, it probably would not as the representation of an arrow storm (not properly realised in the game as yet) should see the army on the receiving end closing as quickly as possible to melee with their opponents.
Posted: Mon Feb 07, 2011 7:33 pm
by deeter
As units take 25% loses, etc., their CMT is reduced by -1 making them more prone to fail than fresh troops.
Deeter
Posted: Mon Feb 07, 2011 8:47 pm
by batesmotel
deeter wrote:As units take 25% loses, etc., their CMT is reduced by -1 making them more prone to fail than fresh troops.
Deeter
Being below 75% strength affects Cohesion tests, not Complex Move tests.
Chris