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feeding bases into combat
Posted: Sun Feb 06, 2011 12:01 pm
by bahdahbum
We had a test game yesterdays and here is our question :
A swedish brigade consists of 3 Pikes and 4 Muskets . During the approach, the brigade loses one musket . The unit charges and wins the impact . Now time to feed some more bases to the melee .
May one of the 3 pike bases feed the melee by positioning itself dehing the lone musket base ? The unit would still be in a legal formation as you need only 2 pikes in the middle to have a legal formation ...but the pike is not in a "legal" position . So what ?
Otherwise : great game, great rules .
Re: feeding bases into combat
Posted: Sun Feb 06, 2011 3:20 pm
by rbodleyscott
bahdahbum wrote:We had a test game yesterdays and here is our question :
A swedish brigade consists of 3 Pikes and 4 Muskets . During the approach, the brigade loses one musket . The unit charges and wins the impact . Now time to feed some more bases to the melee .
May one of the 3 pike bases feed the melee by positioning itself behind the lone musket base ?
No
The unit would still be in a legal formation
No it wouldn't
Posted: Sun Feb 06, 2011 5:33 pm
by bahdahbum
so even if it has one base that cannot fight,, it will only fight with 5 dice ...OK seems strange but if so it is, so it is
Posted: Sun Feb 06, 2011 5:44 pm
by deadtorius
pages 96 and 97 covers feeding in bases.
It states in there that you can not shift bases into a non legal formation unless you start as a column and then expand by 1 base into a non legal formation intermediate between its present formation and a wider legal formation.
I know how you feel as I have had several melee's with a single pike in my pike and shot and the extra shot base overlapping that can't add dice and can't be moved into a melee position behind the pike.
Posted: Sun Feb 06, 2011 6:23 pm
by bahdahbum
I think it is a case of : do not mix FOGAM and FOGR

autoctiticism
Re: feeding bases into combat
Posted: Sun Feb 06, 2011 8:14 pm
by batesmotel
bahdahbum wrote:We had a test game yesterdays and here is our question :
A swedish brigade consists of 3 Pikes and 4 Muskets . During the approach, the brigade loses one musket . The unit charges and wins the impact . Now time to feed some more bases to the melee .
May one of the 3 pike bases feed the melee by positioning itself dehing the lone musket base ? The unit would still be in a legal formation as you need only 2 pikes in the middle to have a legal formation ...but the pike is not in a "legal" position . So what ?
Otherwise : great game, great rules .
Out of curiosity, how did the brigade lose the one shot during the approach? If it's losing a stand to shooting from the front, I think it would lose a pike first since the point pike is the initial target for firing from the front (and hence the Swedish brigade counts as armoured as a target).
Chris
Posted: Sun Feb 06, 2011 9:11 pm
by kadeshuk
THAT'S ONLY THE CASE IF THE CASUALTY IS CAUSED BY lONG RANFE ARTY. There are previous links where casualty allocation is discussed.
Posted: Sun Feb 06, 2011 11:36 pm
by deadtorius
I still think you could choose to lose the pike first unless the shooting originated from off to the side so that the shot was the closer target, think thats how it works out.
Posted: Sun Feb 06, 2011 11:39 pm
by deadtorius
I think it is a case of : do not mix FOGAM and FOGR autoctiticism
Happens to me a lot still too, although I am finding it easier to keep the two separate as we play more games, so when we go back to FOG A/M I will be all lost again

Unless version 2 has the new rear support and infantry break offs, then I might even know what I am doing

Posted: Mon Feb 07, 2011 6:53 am
by SirGarnet
deadtorius wrote:I think it is a case of : do not mix FOGAM and FOGR autoctiticism
Happens to me a lot still too, although I am finding it easier to keep the two separate as we play more games,
Tis the same for me with systems built on the same engine. Did you find the thread listing differences helpful as a memory aid when switching back and forth?
Posted: Mon Feb 07, 2011 7:46 pm
by timmy1
Derek
'Unless version 2 has the new rear support and infantry break offs, then I might even know what I am doing'
It will take more than that... :)
Posted: Mon Feb 07, 2011 9:21 pm
by bahdahbum
It was a case of musketery fire, short range .
Posted: Mon Feb 07, 2011 9:23 pm
by bahdahbum
Tis the same for me with systems built on the same engine. Did you find the thread listing differences helpful as a memory aid when switching back and forth?
Yes that listing helps a lot . We need to play more and train, that's all . But the community in Belgiumis rather small . 12-16 FOG players + 6-8 FOGR players ( for now )
Posted: Tue Feb 08, 2011 12:55 am
by deadtorius
well don't feel so bad so far its just Blathergut and I for FOG A/M and other than an early game at a local convention still just the two of us for regular FOGR battles.
As for the short range fire it all makes sense now how you lost the shot base.

Posted: Tue Feb 08, 2011 1:35 am
by SirGarnet
Lure the FOG players into some 1300s-1400s European battles using FOGR - it's an easy list port and the manoeuvre and pike rules in particular make it attractive.
Posted: Tue Feb 08, 2011 12:31 pm
by batesmotel
bahdahbum wrote:It was a case of musketery fire, short range .
p. 151 - Other shooting
...when a battle group in Swedish brigade formation loses a base, and the majority of the shooting dice are attributable to enemy bases which are directly to the target's front, always remove the pike base in point position (until only 1 pike base is left).
So you should have lost a pike base with no choice in the matter.
Chris
Posted: Tue Feb 08, 2011 9:21 pm
by bahdahbum
I know . We checked afterwards