Experience caps
Posted: Thu Jan 27, 2011 8:34 am
While going back and playing some custom Pg2 campaigns, I found myself wishing I could change the experience cap.
For example, nearing the end of a 20 or 30+ scenario campaign, I'm inundated with 5 star 15/15 units, and of course the enemy is almost entirely made up of 5 star 15/15 units.
Fighting equal experience enemies isn't what I'm complaining about, but the idea that I could never really expand my core, because any new purchase would be a 0 star 10/10 fighting 5 star 15/15 units. So I would end up spending all of my prestige upgrading and over-strengthening my units instead of using my prestige to buy more units and expand my core.
Instead of a more 'realistic' unit like a few tigers, several panthers, multiple panzer IVs, and some assault guns to round it out, I seem to just have 6 5 star, nearly invincible king tigers.
Just an idea, but I think there would be more custom campaign flexibility if you had an option to set an 'experience' cap. For example, if you play a 20 scenario campaign where your units can never reach 3 star (and neither can the enemy) to expand your core you have to add more units rather than upgrading and over-strengthening a small amount of super elites.
So you buy lots of units, but when new panthers become available in 1943, you probably won't have enough prestige to upgrade every single tank to a panther, so you end up only choosing your best tanks to be panthers, such as units with leaders, while your other units will have to wait to get their upgrades. This way your unit will more likely have a good variety of equipment, not all the best, plus it encourages the purchasing of brand new units that can actually have a chance to compete.
For example, when you play blitzkrieg, you rarely ever buy an ATG. It's not a good offensive unit when you're campaigning in Poland, France, and Russia. Later on when jadgpanthers come out, you're probably going to need some of them for late war scenarios, except you have to buy a fresh unit because you didn't level up a 5.0cm gun early in your campaign, and now it can't compete against some of the 3+ star enemies you're encountering late in the campaign.
Of course some people prefer a small amount of super elite units, but if the experience cap was an option, it would give campaigns much more flexibility. Seriously though, in some of these custom campaigns, what people do is add like 50+ auxiliary units to the battlefield, to give the player their huge battle anyways. If a player wants a huge campaign, this experience cap would facilitate that a lot better than simply providing all those auxiliary units.
For example, nearing the end of a 20 or 30+ scenario campaign, I'm inundated with 5 star 15/15 units, and of course the enemy is almost entirely made up of 5 star 15/15 units.
Fighting equal experience enemies isn't what I'm complaining about, but the idea that I could never really expand my core, because any new purchase would be a 0 star 10/10 fighting 5 star 15/15 units. So I would end up spending all of my prestige upgrading and over-strengthening my units instead of using my prestige to buy more units and expand my core.
Instead of a more 'realistic' unit like a few tigers, several panthers, multiple panzer IVs, and some assault guns to round it out, I seem to just have 6 5 star, nearly invincible king tigers.
Just an idea, but I think there would be more custom campaign flexibility if you had an option to set an 'experience' cap. For example, if you play a 20 scenario campaign where your units can never reach 3 star (and neither can the enemy) to expand your core you have to add more units rather than upgrading and over-strengthening a small amount of super elites.
So you buy lots of units, but when new panthers become available in 1943, you probably won't have enough prestige to upgrade every single tank to a panther, so you end up only choosing your best tanks to be panthers, such as units with leaders, while your other units will have to wait to get their upgrades. This way your unit will more likely have a good variety of equipment, not all the best, plus it encourages the purchasing of brand new units that can actually have a chance to compete.
For example, when you play blitzkrieg, you rarely ever buy an ATG. It's not a good offensive unit when you're campaigning in Poland, France, and Russia. Later on when jadgpanthers come out, you're probably going to need some of them for late war scenarios, except you have to buy a fresh unit because you didn't level up a 5.0cm gun early in your campaign, and now it can't compete against some of the 3+ star enemies you're encountering late in the campaign.
Of course some people prefer a small amount of super elite units, but if the experience cap was an option, it would give campaigns much more flexibility. Seriously though, in some of these custom campaigns, what people do is add like 50+ auxiliary units to the battlefield, to give the player their huge battle anyways. If a player wants a huge campaign, this experience cap would facilitate that a lot better than simply providing all those auxiliary units.