Page 1 of 1

1.44 Mounted break off logic bug?

Posted: Sat Jan 22, 2011 1:24 am
by batesmotel
On the TT. mounted break off if 50% or more of the opposing bases in frontal contact are steady foot. On the PC, the logic appears to be that it is if at least 50% of the foot BG in contact are steady. This results in a mounted BG fighting 2 opposing mounted BGs and 1 steady foot BG breaking off which it would not in the TT rules. It would be better if the logic was more consistent with the TT version.

Chris

Posted: Sat Jan 22, 2011 10:49 am
by keithmartinsmith
Wioll look and check thanks. Keith

Posted: Mon Jan 31, 2011 3:24 am
by dazzam
I agree this a problem in the PC game. I have had a situation where I had cavalry engaged in a melee with other cav (ie 1 cav unit v 1 cav unit). I then charged the enemy can with an infantry unit and the now as inf were involved the enemy cav were able to break off.

I kind of understand the table top rule re the 50% threshold level but in PC game with Hexes that's not going to work. My suggestion would be that cav could break off if the majority of their opponents are infantry ie in a situation where there are 1 can and 1 inf v 1 cav then that cav could not break off. But 2 inf and 1 cav they can escape.

Personally I think there should be some troop cost to breaking off as turning your back against a chap with a sword/spear or whatever does perhaps present your opponent with one more chop of that particular weapon. Also am sure in a break off there are a few engaged in combat that can not break off immediately and soon will find themselves a little outnumbered. Perhaps 1 dice attack at + 1POA might represent a fair cost for breaking off.

Posted: Mon Jan 31, 2011 4:51 pm
by TheGrayMouser
I think a free chop might be a little to harsh and can happen too often?, perhaps the TT mechanism might be good where a cavalry unit eligible to break off but cant, drops a cohesion level?