Bugs in the Game
Posted: Sat Jan 15, 2011 10:36 am
I have been playing wargames now since WRG 5th edition and played a lot of sets of rules. As a concept I like FoG on the computer as I dont have time to get figures out these days. However the game has what I will call bugs in an attempt to get someone to take some notice. It seriously effects game play and makes me just want to pack it in.
1.Warband automatically destroying high quality troops in good order. Historically the best warbands managed to do was surround and disorder regular troops which fell apart only after a hard slog. A thin line of Galatians will always beat Spartans in one turn. Romans will die to warband.
2. Archery light infantry or horseback is better than foot based massed archery.
3. Light infantry can destroy heavy infantry. When did this ever happen historically. True it is rare in FoG but has happened in on in four games.
4. Regular elite troops will charge to their deaths impetuously
5. Pike and spear suffer from charging. I am not sure if this is true or not... but every time I charge pikes or spears they suffer
6. In a challenge it is possible for a person to select an army that will automatically kill another... ie Samatians versus Pikes. The challenger who is the person who generates games suffers while a hoard of people are waiting for others to stick challenges up so they can reply with armies that are designed to take that one apart. It gets boring issuing challenges.
7. Medium infantry useless. Thracians with Romphia should cause problems for heavy foot... they don't. Generally troops that are armed with heavy weapons are useless.
8. Marching causes irregular patterns. If I am moving a line of infantry forward there will always be one or two elements in the middle that can't move as fast as the rest. It breaks up the line or means that to be safe I have to move everything slowly.
9. Camels are not good at taking apart horses which was historically their only use. Cav fighting elephants and Cam should automatically be disordered on contact.
10 Elephants are too erratic. I have been in games where they are deadly against ordered spear or pikes and others where they have died in buckets. Historically elephants were tough and when they died there was trouble for what ever was behind them. The successors used them to break up pike blocks in a wild charge,,, however if they failed they would hang around (unlike scythed chariots which don't)
11. Terrain effects are weird. It is hard to work out who is disordered... I think it works out that if you attack something in scrub (for example) you are disordered (fair enough you have to go into the scrub) but if you are attacked from scrub your rivals are not disordered because you are in the open. I am not sure of this but i have had some strange games because of it
12 Charging often causes more harm than good... I have mentioned the spear and pike problem... but there does not seem to be any advantage in charging and chargers are more likely to be disordered than defenders.
13. The turning thing gets stuck and troops end up facing the wrong way... you cant correct this because there is no way to undo a move. This has got worse since the left click also allowed you to say if your troops evade or not.
14. Luck seems to have too much influence in combat results. I blame DBM for this but there is no way that a unit of elite spartans are not going to kill someone while lose 48 in the same go. What ever random element is being used here has too much influence and prevents anyone coming up with tactics.
15 Troops who charge foot in the flanks and rear can loose so badly that they become disordered or fragmented. Being charged in the flank or rear was a killer to units... generally the effects of doing this in FoG are correct (on the victim) but are silly on the person charging.
16. You can't shoot routers. Why not? The buggers can rally turn around and in a couple of turns be useful. If you can charge them you should be able to drop their fighting ability by shooting.
17. The lists do not scale up for big point games. This means that the only way you can play some armies is by filling them full of allies or junk which unbalances them. Changing to 800 points should double the size of the maximums and minimums.
18 There are odd glitches in the factor calculations... I remember in one game two perfectly even happy troops were slugging it out... I saw that I had a 1 per cent chance of winning! It has happened to me in several games now where I have had to resign because my troops were given a low reading... seemingly at random.
19. Light infantry should be allowed to break off from combat. At the moment they will fight to the death against heavy infantry if they get caught.
That is enough for now... The actually structure of the game is good but something about those factors needs to be sorted out
1.Warband automatically destroying high quality troops in good order. Historically the best warbands managed to do was surround and disorder regular troops which fell apart only after a hard slog. A thin line of Galatians will always beat Spartans in one turn. Romans will die to warband.
2. Archery light infantry or horseback is better than foot based massed archery.
3. Light infantry can destroy heavy infantry. When did this ever happen historically. True it is rare in FoG but has happened in on in four games.
4. Regular elite troops will charge to their deaths impetuously
5. Pike and spear suffer from charging. I am not sure if this is true or not... but every time I charge pikes or spears they suffer
6. In a challenge it is possible for a person to select an army that will automatically kill another... ie Samatians versus Pikes. The challenger who is the person who generates games suffers while a hoard of people are waiting for others to stick challenges up so they can reply with armies that are designed to take that one apart. It gets boring issuing challenges.
7. Medium infantry useless. Thracians with Romphia should cause problems for heavy foot... they don't. Generally troops that are armed with heavy weapons are useless.
8. Marching causes irregular patterns. If I am moving a line of infantry forward there will always be one or two elements in the middle that can't move as fast as the rest. It breaks up the line or means that to be safe I have to move everything slowly.
9. Camels are not good at taking apart horses which was historically their only use. Cav fighting elephants and Cam should automatically be disordered on contact.
10 Elephants are too erratic. I have been in games where they are deadly against ordered spear or pikes and others where they have died in buckets. Historically elephants were tough and when they died there was trouble for what ever was behind them. The successors used them to break up pike blocks in a wild charge,,, however if they failed they would hang around (unlike scythed chariots which don't)
11. Terrain effects are weird. It is hard to work out who is disordered... I think it works out that if you attack something in scrub (for example) you are disordered (fair enough you have to go into the scrub) but if you are attacked from scrub your rivals are not disordered because you are in the open. I am not sure of this but i have had some strange games because of it
12 Charging often causes more harm than good... I have mentioned the spear and pike problem... but there does not seem to be any advantage in charging and chargers are more likely to be disordered than defenders.
13. The turning thing gets stuck and troops end up facing the wrong way... you cant correct this because there is no way to undo a move. This has got worse since the left click also allowed you to say if your troops evade or not.
14. Luck seems to have too much influence in combat results. I blame DBM for this but there is no way that a unit of elite spartans are not going to kill someone while lose 48 in the same go. What ever random element is being used here has too much influence and prevents anyone coming up with tactics.
15 Troops who charge foot in the flanks and rear can loose so badly that they become disordered or fragmented. Being charged in the flank or rear was a killer to units... generally the effects of doing this in FoG are correct (on the victim) but are silly on the person charging.
16. You can't shoot routers. Why not? The buggers can rally turn around and in a couple of turns be useful. If you can charge them you should be able to drop their fighting ability by shooting.
17. The lists do not scale up for big point games. This means that the only way you can play some armies is by filling them full of allies or junk which unbalances them. Changing to 800 points should double the size of the maximums and minimums.
18 There are odd glitches in the factor calculations... I remember in one game two perfectly even happy troops were slugging it out... I saw that I had a 1 per cent chance of winning! It has happened to me in several games now where I have had to resign because my troops were given a low reading... seemingly at random.
19. Light infantry should be allowed to break off from combat. At the moment they will fight to the death against heavy infantry if they get caught.
That is enough for now... The actually structure of the game is good but something about those factors needs to be sorted out