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GS/Windows on Mac

Posted: Thu Jan 13, 2011 5:55 pm
by dagtwo
Does anyone have experience with this they can share? I'm considering moving up. :wink:

Re: GS/Windows on Mac

Posted: Thu Jan 13, 2011 9:30 pm
by zechi
dagtwo wrote:Does anyone have experience with this they can share? I'm considering moving up. :wink:
GS works perfectly with bootcamp (Windows Xp) on my MacBook.

Posted: Fri Jan 14, 2011 12:33 am
by Schnurri
I've been playing it with no problem using Parallels.

Posted: Fri Jan 14, 2011 1:15 pm
by OxfordGuy3
Works well with VMWare Fusion 3 too, there are many options for running Windows in an (Intel CPU) Mac

Posted: Fri Jan 14, 2011 3:01 pm
by IainMcNeil
We're hoping to have a mac version of GS 2.0 in the not too distant future :)

Posted: Fri Jan 14, 2011 3:32 pm
by dagtwo
iainmcneil wrote:We're hoping to have a mac version of GS 2.0 in the not too distant future :)
Any sense of the time-frame there? A year? Two years? Before the Cubs win the WS? I can wait if a mac version of GS 2.0 isn't going to be too long in coming. :?

Posted: Fri Jan 14, 2011 3:49 pm
by pk867
Hi,

We are in final stages PC and Mac of playtest to squash bugs and tweak balance issues. The goal is a simultaneous release of Mac and PC versions.

This means that Mac and PC players can play against each other PBEM CEAW-GS 2.0 .

We are shooting for a March timeframe. :)

pk867

Posted: Fri Jan 14, 2011 4:14 pm
by rkr1958
dagtwo wrote:Before the Cubs win the WS?
That could be anytime before the end of this century. :D

Posted: Fri Jan 14, 2011 4:20 pm
by dagtwo
pk867 wrote:Hi,

We are in final stages PC and Mac of playtest to squash bugs and tweak balance issues. The goal is a simultaneous release of Mac and PC versions.

This means that Mac and PC players can play against each other PBEM CEAW-GS 2.0 .

We are shooting for a March timeframe. :)

pk867
Christmas in March! Woo-hoo! :P

Posted: Fri Jan 14, 2011 8:07 pm
by Peter Stauffenberg
If you want to try early you can always volunteer for being a beta tester, provided you have some time to play some turns per day to get to the end of a game within a few weeks. :)

Posted: Fri Jan 14, 2011 8:17 pm
by dagtwo
Stauffenberg wrote:If you want to try early you can always volunteer for being a beta tester, provided you have some time to play some turns per day to get to the end of a game within a few weeks. :)
:oops: I'm still working full-time and only "promise" a turn a day on working days. :(

Posted: Fri Jan 14, 2011 8:29 pm
by Peter Stauffenberg
The point is that we need to get the game to end to collect victory level and if we want to complete all games in February for a March release it means you need to make 2-3 turns a day to complete a game in time. Some turns are quick to make since little is happening, but later there is some action going on so turns might take 10-15 minutes to do.

Usually it's easier to play faster if you find an opponent in the same time zone as yourself.

Posted: Fri Jan 14, 2011 9:06 pm
by dagtwo
Stauffenberg wrote:The point is that we need to get the game to end to collect victory level and if we want to complete all games in February for a March release it means you need to make 2-3 turns a day to complete a game in time. Some turns are quick to make since little is happening, but later there is some action going on so turns might take 10-15 minutes to do.

Usually it's easier to play faster if you find an opponent in the same time zone as yourself.
While I'm excited at the idea of beta-testing, it would probably skew your statistics anyway. I'm at the absolute beginning of learning vanilla CEAW (1.06) with four games under my belt. So unless there is a similarly experience-challenged player in or near the Pacific Time Zone it probably wouldn't be as useful to the developers. :cry: