FOG's Battle of Tigranocerta . . . UGH!
Posted: Wed Jan 05, 2011 12:49 am
Hi all,
As a recent post indicated earlier, I just recently got FOG. It's quite addicting and I've been enjoying the game very much. I've also been spending quite a bit of time trying to best understand the system with all it's POA's, troop qualities, etc. Everything is going fine, but I want to ask a few questions about the Battle of Tigranocerta scenario. I've played this battle against the computer AI six times now as the Romans and have yet to accomplish more than a draw. Now, I don't mind losing (which I do quite a bit), but this scenario is frustrating me because after trying several different approaches to the battle (again, none leading to a victory) I really do not see what else I could possibly be do to "recreate" the overwhelming victory that Lucullus earned against a much greater Armenia host. What makes this worse is I've gotten the impression that the AI wasn't that good, so now I'm feeling pretty dumb for not being able to whoop up on the Armenians. Again, I don't mind losing, but I just wanted to check with the forum to make sure I'm not missing some very helpful information on how FOG battles work, or perhaps I'm just making some unknown tactical blunder. I'll recap some of my approaches to the battle below.
Okay, I'm familiar with background information on the historical battle. So when I decided to play this I assumed I'd have to cross a river and probably try to swing around and attack on the Armenia left. I knew I would be outnumbered, as was Lucullus, but he supposedly was superior tactically and had better quality troops, just not the quantity of the Armenia host.
So the scenario starts with the Romans already across the river directly facing a horde of units (headed by cataphracts) in long column constricted by terrain. I immediately noticed the nice hills to the Romans left and thought about how the Romans were suppose to get the enemy flanks by circling some hills, or a hill, or something like that. However, beyond the initial ridges of hills the terrain is all impassable. Still, I thought about just taking advantage of the hills anyway by just setting up my troops there, but I decided not to because I didn't think my small force could get a victory just posting up in the hills and hopefully waiting while all the Armenias throw themselves at me. So I decided (against some better judgment) to swing right as much as possible (towards the hills) and then swing back into the enemy flanks (the cats) to cause some early routing in order to disrupt the all the other closely compacted units. Of course all the POA bonuses swing in favor of the cats in the open terrain for both impact and close combat (without something like a rear attack which was impossible) against the Roman units, but I recklessly tried anyway. In short, I did some good damage but it cost me dearly. The war of troop attrition cost me the game around turn 12.
Okay, so that was dumb. I decided to play again and simply post the legions along the ridge of the hills for a height advantage. Let those cats charge uphill. This, of course, worked very well. Much of the game was spend in cat & mouse games with skirmishing units and also baiting the cats to charge my legions uphill, which they did several times. Unfortunately, while this worked well, and the Armenians paid dearly every time they tried to come uphill, I got nowhere near 65 break points for a "victory." This tactic is very time consuming (too consuming for 20 turns), and while I "winning" I came nowhere close to destroying the host (as Lucullus was said to have done). I couldn't get them to charge the hills that often. I intended up easily drawing, with around 30 something break points.
Even had more dice rolls gone my way, and maybe some lucky breaks, I didn't think this tactic alone would work . . . but I tried again anyway being careful of terrain, posting on the hill, and looking for exploits in the enemy forces that might bring me off the hill. Another long, but easy, draw.
The problem is that by the time I've situated my forces on the hills and weakened enough of the first batch of cats to risk charging down the hill to take the rest of the battle to the enemy 10 to 12 turns have already elapsed, and I simply cannot create enough mayhem in the remaining turns to get the victory. Leaving the safety of the hills too early (as I tried in another game simply gets me slaughtered, or at best a very close tie).
I tried several other things like chasing the skirmishers off the board (but quarters are tight with enemies everywhere meaning that my troops often get caught), simple brute head-on charges, etc. Anything other than taking a position in hills usually ends in loss since the Romans simply don't have enough troops for reckless fighting. Nevertheless, I simply have been unable to get anything other than a draw in this scenario.
So, I don't want to ramble on about all the other crazy things I tried. I just want to know am I missing something? For example, am I not understanding how to best utilize the troops in this scenario with FOG mechanics? Or, am I making some unknown tactical blunder? Any suggestions would be greatly appreciated.
Cheers,
Phillip
As a recent post indicated earlier, I just recently got FOG. It's quite addicting and I've been enjoying the game very much. I've also been spending quite a bit of time trying to best understand the system with all it's POA's, troop qualities, etc. Everything is going fine, but I want to ask a few questions about the Battle of Tigranocerta scenario. I've played this battle against the computer AI six times now as the Romans and have yet to accomplish more than a draw. Now, I don't mind losing (which I do quite a bit), but this scenario is frustrating me because after trying several different approaches to the battle (again, none leading to a victory) I really do not see what else I could possibly be do to "recreate" the overwhelming victory that Lucullus earned against a much greater Armenia host. What makes this worse is I've gotten the impression that the AI wasn't that good, so now I'm feeling pretty dumb for not being able to whoop up on the Armenians. Again, I don't mind losing, but I just wanted to check with the forum to make sure I'm not missing some very helpful information on how FOG battles work, or perhaps I'm just making some unknown tactical blunder. I'll recap some of my approaches to the battle below.
Okay, I'm familiar with background information on the historical battle. So when I decided to play this I assumed I'd have to cross a river and probably try to swing around and attack on the Armenia left. I knew I would be outnumbered, as was Lucullus, but he supposedly was superior tactically and had better quality troops, just not the quantity of the Armenia host.
So the scenario starts with the Romans already across the river directly facing a horde of units (headed by cataphracts) in long column constricted by terrain. I immediately noticed the nice hills to the Romans left and thought about how the Romans were suppose to get the enemy flanks by circling some hills, or a hill, or something like that. However, beyond the initial ridges of hills the terrain is all impassable. Still, I thought about just taking advantage of the hills anyway by just setting up my troops there, but I decided not to because I didn't think my small force could get a victory just posting up in the hills and hopefully waiting while all the Armenias throw themselves at me. So I decided (against some better judgment) to swing right as much as possible (towards the hills) and then swing back into the enemy flanks (the cats) to cause some early routing in order to disrupt the all the other closely compacted units. Of course all the POA bonuses swing in favor of the cats in the open terrain for both impact and close combat (without something like a rear attack which was impossible) against the Roman units, but I recklessly tried anyway. In short, I did some good damage but it cost me dearly. The war of troop attrition cost me the game around turn 12.
Okay, so that was dumb. I decided to play again and simply post the legions along the ridge of the hills for a height advantage. Let those cats charge uphill. This, of course, worked very well. Much of the game was spend in cat & mouse games with skirmishing units and also baiting the cats to charge my legions uphill, which they did several times. Unfortunately, while this worked well, and the Armenians paid dearly every time they tried to come uphill, I got nowhere near 65 break points for a "victory." This tactic is very time consuming (too consuming for 20 turns), and while I "winning" I came nowhere close to destroying the host (as Lucullus was said to have done). I couldn't get them to charge the hills that often. I intended up easily drawing, with around 30 something break points.
Even had more dice rolls gone my way, and maybe some lucky breaks, I didn't think this tactic alone would work . . . but I tried again anyway being careful of terrain, posting on the hill, and looking for exploits in the enemy forces that might bring me off the hill. Another long, but easy, draw.
The problem is that by the time I've situated my forces on the hills and weakened enough of the first batch of cats to risk charging down the hill to take the rest of the battle to the enemy 10 to 12 turns have already elapsed, and I simply cannot create enough mayhem in the remaining turns to get the victory. Leaving the safety of the hills too early (as I tried in another game simply gets me slaughtered, or at best a very close tie).
I tried several other things like chasing the skirmishers off the board (but quarters are tight with enemies everywhere meaning that my troops often get caught), simple brute head-on charges, etc. Anything other than taking a position in hills usually ends in loss since the Romans simply don't have enough troops for reckless fighting. Nevertheless, I simply have been unable to get anything other than a draw in this scenario.
So, I don't want to ramble on about all the other crazy things I tried. I just want to know am I missing something? For example, am I not understanding how to best utilize the troops in this scenario with FOG mechanics? Or, am I making some unknown tactical blunder? Any suggestions would be greatly appreciated.
Cheers,
Phillip



















