information about GS 2.00s
Posted: Thu Dec 30, 2010 6:46 am
Where can i find info about this patch???
Well can you pull your finger out? I am sick of getting me arse kicked in 1.06 and would sooner have it done in 2.0.schwerpunkt wrote:We are still play testing v200, which is a major update rather than a patch, and a new update "t" is about to be released to the testers. Also, we have only just started to look at updating the manual so we are a little way off yet from releasing it.
I agree this should be fixed in some way, but I am not sure just changing it to the target hex makes complete sense. That would mean if an air unit based in a bad weather location attacked a clear hex, it would get the benefit of the clear weather. I don't think this makes sense as the fact that the air unit is based in bad weather would have an effect on its operations. I think the better rule would be that an air unit gets the "worst" weather of either its target hex or airbase hex when attacking. And I wonder what to do about intercepting air units - I guess they should probably get the "worst" weather as well - but that's a difficult call.trulster wrote:GS2.0 looking good, but are there any plans to fix one issue which creates many gamey, unrealistic situations? I am talking about the effect of weather on air missions, where the values of air are halved if the weather is bad in the hex where the plane is based. If it is possible to program, a vast improvement would be if the weather effects were based on the *target hex*, not the one the air is based.
Thus you would avoid silly situations like seen in some AARs in the Italian theater with planes south of Rome being doubly effective, and in one of my games where Axis air in Persia attack winter Caucasus with no penalties.
This has been discussed here before. The fact is that if we remove weather effects in "mixed" weather zones it should be as ncali has pointed on both sides: air units stationed in fair weather hexes attacking bad weather hexes and viceversa air units stationed in bad weather hexes attacking fair weather hexes. So IMO in both cases it should be applied bad weather penalty for air units. May be a solution could be, as ncali has pointed, to apply always the worst penalty for air units attacks (mud is worse than winter) in case of "mixed" weather zones. And of course, following this logic, the same for intercepting air units.ncali wrote:I agree this should be fixed in some way, but I am not sure just changing it to the target hex makes complete sense. That would mean if an air unit based in a bad weather location attacked a clear hex, it would get the benefit of the clear weather. I don't think this makes sense as the fact that the air unit is based in bad weather would have an effect on its operations. I think the better rule would be that an air unit gets the "worst" weather of either its target hex or airbase hex when attacking. And I wonder what to do about intercepting air units - I guess they should probably get the "worst" weather as well - but that's a difficult call.trulster wrote:GS2.0 looking good, but are there any plans to fix one issue which creates many gamey, unrealistic situations? I am talking about the effect of weather on air missions, where the values of air are halved if the weather is bad in the hex where the plane is based. If it is possible to program, a vast improvement would be if the weather effects were based on the *target hex*, not the one the air is based.
Thus you would avoid silly situations like seen in some AARs in the Italian theater with planes south of Rome being doubly effective, and in one of my games where Axis air in Persia attack winter Caucasus with no penalties.