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Risk to Generals
Posted: Wed Dec 29, 2010 7:10 pm
by philqw78
There is very little risk to generals in melee when fighting as part of an elite or superior BG. There is a huge risk when fighting as part of an Average or Poor BG.
Consider the better troops will normally have less bases in contact, normally being 4 or if foot 6 base BG. Therefore enemy will far less often cause 2 hits and being superior they will lose less often. So there is rarely a chance to kill the general. With bigger, poorer BG they almost always take 2 hits. Therefore there is always a chance to kill the general.
Why not just make it a straight 12 to kill a winning or drawing general, an 11 to kill a losing general regardless of the 2 hits.
It could also be used to kill generals in overlap, that currently cannot be killed.
If you are squeamish substitute kill with incapacitate.
Posted: Wed Dec 29, 2010 7:47 pm
by timmy1
I agree with Phil's proposal (that should get it killed stone dead).
Posted: Thu Dec 30, 2010 3:05 pm
by lawrenceg
Or for more complexity, make it 1 hit per 4 bases needed to have a chance of killing the general. The original idea seems to be that there is no chance if combat is not very intense.
Posted: Fri Dec 31, 2010 1:16 am
by philqw78
But players can put Generals into melee where they hav absolutely zero chance of death. Overlap. Charging skirmishers with Battle troops with 1 base contact. We all know that strange shit has decided battles. So if you want the advantage take the risk.
Posted: Fri Dec 31, 2010 11:18 am
by grahambriggs
It seems to me that far too many generals get thrown into combat compared to history, presumably because the reward is worth the risk. The reward seems about right - the troops fight a bit better. So I agree that increasing the risk is a way to do it.
Any time a general enters the close combat zone there should be some risk (even if only from old women throwing roof tiles). And it seems logical that losing a fight should entail more risk than drawing; and that drawing should be riskier than winning. So how about:
Losing hand to hand: die on 11
Drawing hand to hand and receiving 2 or more hits: die on 11
None of the above but in hand to hand (including overlap): die on 12
Posted: Fri Dec 31, 2010 12:26 pm
by timmy1
Graham, your idea works for me.
Posted: Fri Dec 31, 2010 1:36 pm
by lawrenceg
grahambriggs wrote:It seems to me that far too many generals get thrown into combat compared to history, presumably because the reward is worth the risk. The reward seems about right - the troops fight a bit better. So I agree that increasing the risk is a way to do it.
Any time a general enters the close combat zone there should be some risk (even if only from old women throwing roof tiles). And it seems logical that losing a fight should entail more risk than drawing; and that drawing should be riskier than winning. So how about:
Losing hand to hand: die on 11
Drawing hand to hand and receiving 2 or more hits: die on 11
None of the above but in hand to hand (including overlap): die on 12
But why should a commander with a 12-base BG be more at risk (on a drawn combat) than one with a 4-base BG?
Posted: Fri Dec 31, 2010 2:20 pm
by grahambriggs
lawrenceg wrote:grahambriggs wrote:It seems to me that far too many generals get thrown into combat compared to history, presumably because the reward is worth the risk. The reward seems about right - the troops fight a bit better. So I agree that increasing the risk is a way to do it.
Any time a general enters the close combat zone there should be some risk (even if only from old women throwing roof tiles). And it seems logical that losing a fight should entail more risk than drawing; and that drawing should be riskier than winning. So how about:
Losing hand to hand: die on 11
Drawing hand to hand and receiving 2 or more hits: die on 11
None of the above but in hand to hand (including overlap): die on 12
But why should a commander with a 12-base BG be more at risk (on a drawn combat) than one with a 4-base BG?
Because you have to simplify somewhere? Also, with 12 bases fighting the chances of a draw are less I suppose (not that i considered that when I wrote!)
Posted: Sat Jan 01, 2011 8:49 pm
by hazelbark
grahambriggs wrote:It seems to me that far too many generals get thrown into combat compared to history, presumably because the reward is worth the risk. The reward seems about right - the troops fight a bit better. So I agree that increasing the risk is a way to do it.
I am not so certain you are accurate here. Remove Army CiCs and you have a lot of generals "fighting" meaning near where they can get killed.
The Sub commmander TC bases in particular are a way of abstracting the command system. Who do they really represent? A senior officer on a first name basis with the monarch or a fierce inspiring leader.
Also TCs are a lot more important i think to armies with lots of average troops. So more generals die, means less average armies.
Posted: Sat Jan 01, 2011 8:59 pm
by lawrenceg
grahambriggs wrote:lawrenceg wrote:grahambriggs wrote:It seems to me that far too many generals get thrown into combat compared to history, presumably because the reward is worth the risk. The reward seems about right - the troops fight a bit better. So I agree that increasing the risk is a way to do it.
Any time a general enters the close combat zone there should be some risk (even if only from old women throwing roof tiles). And it seems logical that losing a fight should entail more risk than drawing; and that drawing should be riskier than winning. So how about:
Losing hand to hand: die on 11
Drawing hand to hand and receiving 2 or more hits: die on 11
None of the above but in hand to hand (including overlap): die on 12
But why should a commander with a 12-base BG be more at risk (on a drawn combat) than one with a 4-base BG?
Because you have to simplify somewhere? Also, with 12 bases fighting the chances of a draw are less I suppose (not that i considered that when I wrote!)
Also the benefit is bigger as 12 dice are upgraded instead of 4, so in game terms it is possibly fairer to have a slightly larger risk.
I wouldn't object if this change was adopted.
You could even take out the number of hits variable and make it:
Lose = death on 11 or 12
Draw = death on 11 only
Win = death on 12.
Re: Risk to Generals
Posted: Thu Jan 06, 2011 11:08 pm
by madaxeman
philqw78 wrote:There is very little risk to generals in melee when fighting as part of an elite or superior BG. There is a huge risk when fighting as part of an Average or Poor BG.
Consider the better troops will normally have less bases in contact, normally being 4 or if foot 6 base BG. Therefore enemy will far less often cause 2 hits and being superior they will lose less often. So there is rarely a chance to kill the general. With bigger, poorer BG they almost always take 2 hits. Therefore there is always a chance to kill the general.
Why not just make it a straight 12 to kill a winning or drawing general, an 11 to kill a losing general regardless of the 2 hits.
It could also be used to kill generals in overlap, that currently cannot be killed.
If you are squeamish substitute kill with incapacitate.
Sign me up for this one.
