Combat 'bogs'
Posted: Fri Jan 05, 2007 9:51 am
2 scenarios occured last night where the results didn't 'feel right'. Its on the same theme as Lances' flank contact.
scenario 1
Roman LH (4 Bases in 2x2) charge the flank of Sassanid Clib (4 in single rank). Sass not disrupted due to skirmishers charging flank.
Impact
Roman 1 base in contact (2 dice 1/2 for Skim) @ 3 (++)
Sass 1 in contact (2 dice) @ 5 (--) re-roll ones
Melee
Roman 4 base in contact (4 dice 1/2 for Skim) @ 5 (--)
Sass 1 in contact (1 dice) @ 3(++) re-roll ones
Basically neither side gained an advantage. The LH couldn't break off due to fighting non-foot. Sass where 1 rank deep contacted in flank so couldn't expand in combat ?? Basically as this was on a wing with no other units to intervene, it turned into 'handbags at dawn'. Not enough dice were being thrown to get sufficient modifiers to adjust any COH tests
Scenario 2
Hun LH (4 Bases in 2x2) charge some Skyth LH (5 in line). The Skyths evade going through a gap 80mm wide ending up in formation (2,2,1). They therefore had a 'tail'. The Huns threw up on VMD and caught the Skyths (distrupting)
Impact
Hun 1 base in contact (2 dice) @ 3 (++)
Skyth 1 in contact (2 dice) @ 5 (--) re-roll ones (not getting to 3 to knock off 1p3 for disr)
Melee
Hun 4 base in contact or support (4 dice) @ 4 (+) for Swords
Skyth 1 in contact (1 one in support**) (2 dice) @ 5 (-) (not getting to 3 to knock off 1p3 for disr)
** even though they were facing away we couldn't work out whether the 2nd rank counted.
Again - 4@4 vs 2 @5 should have won - but it never inflicted enought to do 1p3 (or any other COH mods) So, again this bogged.
Both of the above combats went on fo 3+ turns while the rest of the battle resolved quite nicely. It worries slightly that there may be a tendancy for folks to tie up key(expensive) units with cheap troops by only contacting a small portion of the BG (and therefore cutting down on the no of dice thrown).
Thoughts?
Simon
scenario 1
Roman LH (4 Bases in 2x2) charge the flank of Sassanid Clib (4 in single rank). Sass not disrupted due to skirmishers charging flank.
Impact
Roman 1 base in contact (2 dice 1/2 for Skim) @ 3 (++)
Sass 1 in contact (2 dice) @ 5 (--) re-roll ones
Melee
Roman 4 base in contact (4 dice 1/2 for Skim) @ 5 (--)
Sass 1 in contact (1 dice) @ 3(++) re-roll ones
Basically neither side gained an advantage. The LH couldn't break off due to fighting non-foot. Sass where 1 rank deep contacted in flank so couldn't expand in combat ?? Basically as this was on a wing with no other units to intervene, it turned into 'handbags at dawn'. Not enough dice were being thrown to get sufficient modifiers to adjust any COH tests
Scenario 2
Hun LH (4 Bases in 2x2) charge some Skyth LH (5 in line). The Skyths evade going through a gap 80mm wide ending up in formation (2,2,1). They therefore had a 'tail'. The Huns threw up on VMD and caught the Skyths (distrupting)
Impact
Hun 1 base in contact (2 dice) @ 3 (++)
Skyth 1 in contact (2 dice) @ 5 (--) re-roll ones (not getting to 3 to knock off 1p3 for disr)
Melee
Hun 4 base in contact or support (4 dice) @ 4 (+) for Swords
Skyth 1 in contact (1 one in support**) (2 dice) @ 5 (-) (not getting to 3 to knock off 1p3 for disr)
** even though they were facing away we couldn't work out whether the 2nd rank counted.
Again - 4@4 vs 2 @5 should have won - but it never inflicted enought to do 1p3 (or any other COH mods) So, again this bogged.
Both of the above combats went on fo 3+ turns while the rest of the battle resolved quite nicely. It worries slightly that there may be a tendancy for folks to tie up key(expensive) units with cheap troops by only contacting a small portion of the BG (and therefore cutting down on the no of dice thrown).
Thoughts?
Simon