Wow ... a lot of feedback! ... thanks ...
pomakli wrote:Test report!
Archer was "immobilized!" after a hit and later also "bailed out!", (but paras as crew!)
Yes ... No new SQUADS.CSV .... crew's are ... Brit Para/ US Ranger/ Volksgrenadier. Note UI graphic name correct, cursor tooltip shows old name

... I have to ask Pip if there is an extra HELPERS_ function available to change name.
Archer vehicle is unique, has 2 front/rear faces ... Front face=Rear Face when firing.

I'm unable to force Archer to shoot to rear because of this ... internal code, and I'm unable to set FireDirectionOffset to a value of 0. If I could, then it will work.
pomakli wrote: Gun Capture ...
But my unit was able to capture the same gun 4 times!
Each time I captured it and was under enemy fire, the crew died and captured again!
That means it was 4 times under enemy fire and wasn't destroyed just crew killed!
Yes ... capture guns cost 1-man from squad ... can capture over and over. No crew bailout, crew dies, gun does not. Capturing gun forces enemy reaction (OP fire) ... Be cautious when stealing (re-manning) a gun within enemy LOS!
8 rad was hidden!
"Track hit" announced!
Is ther any possibility to chance it for wheeled vehicles?
hmmm, I need to fix that (thought I did) ... Currently, only track hits, can add wheel damage for armored wheeled.
Misfire is written in red colour!
misfire ONLY for captured guns ... 10% chance. Also, captured gun accuracy reduced slighty (opposite % from aimedFire.)
What is the effect of that to the unit?
More morale lost?
And how is it calculated that this time CO is killed?
Rally same effect as Slith Rally bonus (+50 morale) ... Rally Chance (tooltip) drops beyond 3 tiles (for INF), 10 tiles for Tank Commander. Tank Commander has 10% chance to be killed if the turret is hit and crew bails. If vehicle destroyed commander killed. I need to check v097, might be set to 100% for testing.
means, "we surrender".
But this was announced also when the units routs!
"Wir verschwinden, los!" will be better IMHO!
"Lets get out here!"
Good idea! .... Note, when tank surrenders, no change from Slith (disappearing unit)... If tank morale less than 100, crew panics, and bails out on next shot.
Keep going .... There is more ! ...
- Engineer/Crew units can REPAIR track/immobilize damage.
- Breakdown when moving causes 1 track hit.
- Bogging down will show BOGGED DOWN on UI... unit cannot pivot until next turn.
- Commander Bonus .... can assign 2 commanders (if unit is silver elite). Limit 2 commanders, when a commander is killed, it will start the cooldown timer, 4 turns!
- Command Transfer .... Can "move" commander from one unit to another adjacent unit (receiving unit must be silver elite or better).
- Ammo Truck ... --- J2J truck ... restores SHOTS and ApCharges (if low), only 1 shot and 1 charge supplied .. costs the truck 4 AP, causes enemy to react if within LOS.
Hmm ... must be more stuff ...