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My next scenario has got . . .

Posted: Wed Dec 22, 2010 12:32 pm
by stockwellpete
BOATS!! :lol: :lol: :lol:

Pinkie Cleuch, 1547. And it has got a church and a village too (which look a bit like volcanoes!). :oops:

Posted: Wed Dec 22, 2010 1:47 pm
by TheGrayMouser
I will guess how you did this: one hex of land (surrounded by water)with a cannon on it? :D

Posted: Wed Dec 22, 2010 1:53 pm
by maximvs
Yes, I'd like to see some buildings for the map. I suppose the scale becomes problematical. Do the buildings have to be bigger than the figures in the images, or in scale with the trees? I think they would have to be impassable terrain anyway to units.

Posted: Wed Dec 22, 2010 2:55 pm
by stockwellpete
TheGrayMouser wrote:I will guess how you did this: one hex of land (surrounded by water)with a cannon on it? :D
Yes! :lol: :lol:

Posted: Wed Dec 22, 2010 9:52 pm
by tonymcenery
Well strike me down - I thought I was joking in another thread when I mentioned boats!

Posted: Thu Dec 23, 2010 10:29 pm
by stockwellpete
Hello chaps! I have to report a major technological breakthrough in the boats department today!

Once you have put the cannon on the hex of land and given it a leader flag to make it look good - you can then delete the land hex and then you have a floating cannon with its pennant, which symbolises a boat exceedingly well!! :D

And another thing you can do - if you have a flagship that you want to stand out from all the other ships - use one of those "open field" features and it looks like a really posh bit of carpet for the admiral! :D :D

I will keep you updated with any further technological advances. And Happy Xmas to all my chums on here! :lol:

Posted: Fri Dec 24, 2010 11:51 am
by maximvs
So, we have a flying carpet do we?

I feel this is another step towards a fantasy version of FOG! :lol: