Commander BONUS
Posted: Mon Dec 20, 2010 5:06 pm
Ok ... I came up with a new idea to introduce officer's to the scenario ....
Commander BONUS !
Instead of adding a new officer unit to the CSV, the Commander BONUS is used to "assign" the officer unit manually.
Two types of BONUS'.... TANK COMMANDER, INFANTRY COMMANDER.
Each BONUS can only be used ONCE, then the bonus icon disappears. When the Commander Unit is destroyed, the bonus icon appears again allowing the player to reconstitute the officer.
Basically, you end up with only ONE type of commander on the gaming field at all times.
The commander unit (officer) retains my RALLY and Amaris' passive morale bonus. Note, TANK commanders will only be able to RALLY armored units and boost armored units within 3 tiles (Amaris' code change).
This also allows the Scenario Designer to add officers easily in the Editor (by including the Commander Bonus via the bonus menu).
I'm going to add this to my TrackHit! mod because I'm not using a CSV and it would be a good chance to throw the idea out while it's fresh.
Merr
Commander BONUS !
Instead of adding a new officer unit to the CSV, the Commander BONUS is used to "assign" the officer unit manually.
Two types of BONUS'.... TANK COMMANDER, INFANTRY COMMANDER.
Each BONUS can only be used ONCE, then the bonus icon disappears. When the Commander Unit is destroyed, the bonus icon appears again allowing the player to reconstitute the officer.
Basically, you end up with only ONE type of commander on the gaming field at all times.
The commander unit (officer) retains my RALLY and Amaris' passive morale bonus. Note, TANK commanders will only be able to RALLY armored units and boost armored units within 3 tiles (Amaris' code change).
This also allows the Scenario Designer to add officers easily in the Editor (by including the Commander Bonus via the bonus menu).
I'm going to add this to my TrackHit! mod because I'm not using a CSV and it would be a good chance to throw the idea out while it's fresh.
Merr