Page 1 of 1

MP Game in blitz needs to be fixed

Posted: Sat Dec 18, 2010 5:48 am
by MesaDon
Played the first MP France battle. I believe the name was "Head On." It has a serious problem. I played the Germans and on the second turn with only firing two shots at a lorry moved a 8 Rad to the top of the hill took one British flag and completed my objective and won the game, The British player had only one turn and couldn't even move a unit to that position, to far for a single turn of movement. There were no losses on either side. I think we need a fix here.

Posted: Sat Dec 18, 2010 7:48 am
by IainMcNeil
Hmmm, that very odd. Will check and find out the problem.

Posted: Sat Dec 18, 2010 9:34 am
by Acererak
Yes, same thing happened here. The mission is "Head on". It seems to give victory to the Axis once they get their 5th flag on the 2nd turn (in my case it was the north village)

Posted: Sat Dec 18, 2010 11:53 pm
by shawnt63
yes, it was a stunning victory considering neither Acererak or myself had even seen any enemy, or fired a shot. Might have been one of those things that slipped through.

definitely bug! or?

Posted: Sun Dec 19, 2010 6:46 am
by pomakli
Me too!

Sorry Acererak..

Posted: Sun Dec 19, 2010 9:09 am
by shrimper61
The same thing happen to me too.take a flag and its game over.

Posted: Mon Dec 20, 2010 1:31 am
by Acererak
Town Fight have the same issue. Axis capture the church VP and game is over.

Posted: Mon Dec 20, 2010 12:26 pm
by Acererak
Third MP map with some important issues (River Line) :

- Flags for Allies are being counted wrong (it shows 2/6 when I actually have 6 flags, so i guess it should be probably the opposite way, 6/2)


Please fix MP maps as soon as possible, since they are a bit unplayable in their current estate.

Thanks!

Posted: Mon Dec 20, 2010 9:26 pm
by Acererak
New small bug in "Killing fields" :

Terrain in bottom-right corner close to french flag does not have correct characteristics (Forest/Bocage dont block line of sight or provide cover)

Posted: Mon Dec 20, 2010 10:13 pm
by IainMcNeil
Thanks - we've found one of the issues and will get the rest fixed ASAP. Not sure why they didn't show up in our testing...