Using "Rapid Fire" scenarios
Posted: Fri Dec 17, 2010 4:48 pm
Hi all,
I was thinking of designing some scenarios using the scale used in "Rapid Fire" miniatures game. Basically, a tank/vehicle/gun is about 1 platoon. Each figure is about 15 men. I think that it should translate well at this scale. Usually a battalion is listed as a number of figures and some weapons associated with it. Each weapon is "manned" by some of the figures drawn from the pool. So, as an example, an American Battalion might be something like 45 figures. The battalion has 2 bazookas a mortar a 30 cal and a 50 cal. Each heavy would require 2 figures reducing the count to 37. There would be 3 companies each of 10 men. That would translate into 30 figures divided by five or 10 stands of infantry. That leaves 7 figures left over for the command section. Maybe 3 figures for a scout and another infantry unit to round things out.
Tank Battalions would be a bit easier to decipher. An American tank battalion has 3 companies of main battle tanks and a company of light tanks. Each company would have 3 tanks (platoons). So that would be 9 MBTs and 3 light tanks. There is also a command section of 1 tank. So the American battalion would have 13 tanks in all.
I would leave off the support vehicles (like recovery tanks) since they usually are not represented in game. I'd also add a truck or two where it makes sense. You need trucks to move your mortars and heavy MGs for instance.
Here are some free scenarios worth trying for this experiment. http://www.rapid-fire.uk.com/scenarios.htm
I was thinking of making the game board a standard 64X32 since there will probably be a high figure count in the game.
Question about fair use. Do you think there would be a problem using the game books as a source? Much of the actual game would not be listed so nobody could, for instance, crack open the scenario and glean how to setup a Rapid Fire battalion per the RF game. I would not be organizing by company and the unit make-ups would be at least a little different. Maps would also be somewhat different.
John
I was thinking of designing some scenarios using the scale used in "Rapid Fire" miniatures game. Basically, a tank/vehicle/gun is about 1 platoon. Each figure is about 15 men. I think that it should translate well at this scale. Usually a battalion is listed as a number of figures and some weapons associated with it. Each weapon is "manned" by some of the figures drawn from the pool. So, as an example, an American Battalion might be something like 45 figures. The battalion has 2 bazookas a mortar a 30 cal and a 50 cal. Each heavy would require 2 figures reducing the count to 37. There would be 3 companies each of 10 men. That would translate into 30 figures divided by five or 10 stands of infantry. That leaves 7 figures left over for the command section. Maybe 3 figures for a scout and another infantry unit to round things out.
Tank Battalions would be a bit easier to decipher. An American tank battalion has 3 companies of main battle tanks and a company of light tanks. Each company would have 3 tanks (platoons). So that would be 9 MBTs and 3 light tanks. There is also a command section of 1 tank. So the American battalion would have 13 tanks in all.
I would leave off the support vehicles (like recovery tanks) since they usually are not represented in game. I'd also add a truck or two where it makes sense. You need trucks to move your mortars and heavy MGs for instance.
Here are some free scenarios worth trying for this experiment. http://www.rapid-fire.uk.com/scenarios.htm
I was thinking of making the game board a standard 64X32 since there will probably be a high figure count in the game.
Question about fair use. Do you think there would be a problem using the game books as a source? Much of the actual game would not be listed so nobody could, for instance, crack open the scenario and glean how to setup a Rapid Fire battalion per the RF game. I would not be organizing by company and the unit make-ups would be at least a little different. Maps would also be somewhat different.
John