Look and feel of AoW???
Posted: Wed Dec 27, 2006 2:39 pm
Ok, I will try to explain the question here...
I started playing Historicals with WAB ( when trees were grass and dinosaurs roamed the Earth) and almoust immediately got an impression that it was a small scale game- as in a fight between some minor formations. That was due to individuality of combats, single commander structure and general brittleness of the armies. One cannot avoid
a cascade failure ala R.L.Stevenson poem when the central unit is broken or general is dead. Also with no camp and some very liberal overrun/pursue rules WAB armies tend to end up in most peculiar field positions, when some units run amok everywhere, others are locked in "jigsaw" puzzle combats with mutual flank charges...
On the other hand DBX games are usually feel more like a large encounter. However the formations look very linear, since few troops form more than 2 ranks deep and everybody are trying to advance in a single large line to prevent overlaps and flank gaps expoitation. Also, seldomly armies wheel large formations or advance in "angles" since the recoil will destroy rear units if not with same alignment... However cascade failures are very rare in DBX and general can at least attempt to prop up the disintegrating formations or try to safely withdraw. Personally, to me DBX feels a bit more like chess, where successes and failures are gradual developments ( usually).
With my very limited experience with Warrior I have to say that although units are more individually placed as in WAB, game has a feel and look of a large battle. However units are not performing all sorts of crazy maneuvres ala WAB, nor are they advancing in a linear formations ala DBX. To me, personally, Warrior has the best representation of actual
battle, but at a cost of some very lengthy record keeping. As one of my freinds pointed out one has to be a heck of a player to do 3 tournament games of Warrior in a day.
So is there a general feel so far what does the AoW is leaning to?
Thanks, Sergei
I started playing Historicals with WAB ( when trees were grass and dinosaurs roamed the Earth) and almoust immediately got an impression that it was a small scale game- as in a fight between some minor formations. That was due to individuality of combats, single commander structure and general brittleness of the armies. One cannot avoid
a cascade failure ala R.L.Stevenson poem when the central unit is broken or general is dead. Also with no camp and some very liberal overrun/pursue rules WAB armies tend to end up in most peculiar field positions, when some units run amok everywhere, others are locked in "jigsaw" puzzle combats with mutual flank charges...
On the other hand DBX games are usually feel more like a large encounter. However the formations look very linear, since few troops form more than 2 ranks deep and everybody are trying to advance in a single large line to prevent overlaps and flank gaps expoitation. Also, seldomly armies wheel large formations or advance in "angles" since the recoil will destroy rear units if not with same alignment... However cascade failures are very rare in DBX and general can at least attempt to prop up the disintegrating formations or try to safely withdraw. Personally, to me DBX feels a bit more like chess, where successes and failures are gradual developments ( usually).
With my very limited experience with Warrior I have to say that although units are more individually placed as in WAB, game has a feel and look of a large battle. However units are not performing all sorts of crazy maneuvres ala WAB, nor are they advancing in a linear formations ala DBX. To me, personally, Warrior has the best representation of actual
battle, but at a cost of some very lengthy record keeping. As one of my freinds pointed out one has to be a heck of a player to do 3 tournament games of Warrior in a day.
So is there a general feel so far what does the AoW is leaning to?
Thanks, Sergei