ZOC and IZ
Posted: Sun Nov 28, 2010 8:30 pm
Strange that the Interception zone and the ZOC do no have the same range.
They don't move much anyway. But it could be a handy way to curtail all that pesky drilled stuff and skirmishers. Even a 6 MU restricted area would be worth looking at.philqw78 wrote:A 4MU ZOC. Is there a reason it should be so large? That would be great. Pinning some foot from 4 MU away. Get it right against undrilled rubbish and they'd hardly ever move.
Especially for the drilled infantry and cavalry turning in front of your nose...lawrenceg wrote:They don't move much anyway. But it could be a handy way to curtail all that pesky drilled stuff and skirmishers. Even a 6 MU restricted area would be worth looking at.philqw78 wrote:A 4MU ZOC. Is there a reason it should be so large? That would be great. Pinning some foot from 4 MU away. Get it right against undrilled rubbish and they'd hardly ever move.
That is just what i was thinking of.Strategos69 wrote:Especially for the drilled infantry and cavalry turning in front of your nose...lawrenceg wrote:They don't move much anyway. But it could be a handy way to curtail all that pesky drilled stuff and skirmishers. Even a 6 MU restricted area would be worth looking at.philqw78 wrote:A 4MU ZOC. Is there a reason it should be so large? That would be great. Pinning some foot from 4 MU away. Get it right against undrilled rubbish and they'd hardly ever move.
2 is not enough for sure !Strategos69 wrote:Indeed you can't imagine, if you don't play very often, how hard is to remember all the different distances that have to be kept in mind every time you play again. I would fix one and go for that. 6 MU is basically the arrow distance, where troops would not go for fancy rounds. I would only make the exception if other friendly troops are in between, thus allowing reserves to move around instead.