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suggestion for displaying effectiveness

Posted: Sun Nov 28, 2010 11:01 am
by Aryaman
It is a great help in game to have efectiveness displayed by a code coloirs, but I wonder why stop at just 4 golours? We have currently yellow for 60-40 efectiveness, orange for 40-20 and red for under 20, but just white for everything over 60, why don´t add a couple of colours? for instance blue for over 80 and green for over 100, it will be a good help and shouldn´t be difficult, right?