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Version 1.40

Posted: Thu Nov 25, 2010 3:54 pm
by mceochaidh
I checked for new version and was instructed to download a new patch for version 1.40. Anybody know what is changed?

Re: Version 1.40

Posted: Thu Nov 25, 2010 4:16 pm
by TheGrayMouser
mceochaidh wrote:I checked for new version and was instructed to download a new patch for version 1.40. Anybody know what is changed?
Well i just updated ( you need too to acces MP) and one thing is that you now have the new evade options 8) ..... Also the organization of the images in the editor has changed... Not sure what else though....

Posted: Thu Nov 25, 2010 4:33 pm
by TheGrayMouser
Hate to ask for a feature request 5 seconds after a new update is available but..... :D

Can it be added so one can use the preferances to hide the evade stances on the units? (like you can hide all the other things?) I like to play with minimal hud, just units and map ( i do use hex outlines though because it reduces eye fatigue)

I think this is an old isse when fog of war/los came out but if you play hotseat w FOW on, you do get a one second window to see the evade stances of your opponenets BG's.. I am guessing this wont occur in MP though....

Re: Version 1.40

Posted: Thu Nov 25, 2010 4:49 pm
by batesmotel
TheGrayMouser wrote:
mceochaidh wrote:I checked for new version and was instructed to download a new patch for version 1.40. Anybody know what is changed?
Well i just updated ( you need too to acces MP) and one thing is that you now have the new evade options 8) ..... Also the organization of the images in the editor has changed... Not sure what else though....
Break off logic for mounted has changed as well. Mounted can now only break off through their initial rear hex sides and won't spin in place to find other possible break off directions. It definitely seems to cut down on break offs into positions behind enemy lines. The new evade options are definitely the biggest and best change.

Chris

Posted: Thu Nov 25, 2010 5:36 pm
by keithmartinsmith

Posted: Thu Nov 25, 2010 5:38 pm
by keithmartinsmith
Change List: Keith
Add: Ability to change a unit's evade setting.
Add: Keyboard shortcuts for changing a unit's evade setting.
Add: New keyboard shortcuts. See the help section for more details.
Add: UI: Ability to change a unit's facing using keyboard shortcuts.
Add: Keyboard shortcut for selecting the next/previous unit.
Add: Keyboard shortcuts for placing/packing stakes, and mounting/dismounting.
Add: Ability to instruct a battle groups whether they should evade when charged.
Add: In the 'New Game' and 'Issue Challenge' windows, it is now possible to sort historical scenarios by their year or their complexity.
Add: Caching of details of historical scenarios, to improve the game's startup time.
Add: Book cover images for the next four army books.
Change: Impetuous charge paths that result in the impetuous unit being in front of a target with stakes placed are now possible.
Change: Logic: The 'attacked by artillery or firearm' die modifier for ranged combat cohesion tests is now applied if any ranged attack against the unit being tested used artillery/firearm, not just the current ranged combat.
Change: Logic: During break-off, the break-off move allowance can no longer be exceeded to avoid ending next to enemies.
Change: Logic: During rout and evade, the rout/evade move allowance plus one can no longer be exceeded to avoid ending next to enemies.
Change: Logic: If a unit has charged an enemy in the rear, causing it to rout, and not pursued, then the charger is no longer permitted to change facing afterwards.
Change: Logic: In close combat, only enemy units that are adjacent and non-routed at the time of the combat now affect the die rolls (that is, give 'support').
Change: Logic: When an allied leader is eliminated, only adjacent units that belong to the same nation will now have their cohesion tested.
Change: Logic: Units that break off can only move through the two hexes of their rear arc, as defined by their facing before the break off attempt. Before this, they would move towards a hex vertex that was chosen to give them a good chance of breaking off.
Change: Logic for when skirmishers should evade.
Change: UI: In the unit mouse over display when a unit is unprotected, the word "Unprotected" is no longer shown.
Change: UI: In the unit mouse over display, only the word "Drilled" is now shown; when a unit is undrilled, the word "Undrilled" no longer appears.
Change: The evade options are no longer shown for units that are incapable of evading.
Change: Map editor: The unit palette is now organised by army book, to avoid excessively long lists of unit folders.
Change: Map Editor: Improved the UI by using buttons with icons to select tools, instead of radio buttons.
Change: In the map editor, the complexity field is now set automatically, rather than being user editable.
Change: Battle group images are now stored in a way that uses less disk space.
Change: Troop specification validation no longer sets camelry's armour to protected when it is something other than protected or armoured.
Change: The troop specification validation no longer makes artillery undrilled.
Change: Improved terrain effects chart.
Fix: UI: The +++ and --- POA levels are no longer shown.
Fix: It is possible to give units stakes in the map editor.
Fix: UI: If a button in the initial menu (e.g. Army Generator) was clicked while logging out of multiplayer, the initial menu would appear on top of the resulting menu when logging out was complete.
Fix: Logic: The cohesion die modifier for being an inspired general, or being adjacent to an inspired general, was potentially being applied twice.
Fix: Logic: A crash (OutOfBoundsException in gamelogic.s.AncientsMovePathImp.intHexIDs).
Fix: All reported D.A.G. list errors in the Field of Glory forum.