Game broke itself
Posted: Thu Nov 25, 2010 1:46 am
CPU String: GenuineIntel
Stepping ID = 13
Model = 15
Family = 6
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz
Cache Size = 1024K
UNKNOWN TAGS IN: Config\system.txt
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: Config\system.txt
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: SDRS
MIS: Tex Enum
MIS: Init Decal Render
INITIAL LOAD 610
######## EXCEPTION: 0xC0000005 at address: 0x00446685
d:\games\Battlefield Academy\Battlefield Academy;D:\Games\Battlefield Academy\Battlefield Academy;C:\WINDOWS
CObjectManager::LoadObjectsFrom
c:\dev\bbc\legion2\objectmanager.cpp(186) : +21 bytes (CObjectManager::LoadObjectsFrom) 0
CObjectManager::LoadObjects
c:\dev\bbc\legion2\objectmanager.cpp(127) : +0 bytes (CObjectManager::LoadObjects) 0
CObjectManager::CObjectManager
c:\dev\bbc\legion2\objectmanager.cpp(33) : +0 bytes (CObjectManager::CObjectManager) 0
CGame::CGame
c:\dev\bbc\legion2\game.cpp(166) : +31 bytes (CGame::CGame) 0
StartApp
c:\dev\bbc\legion2\system.cpp(398) : +46 bytes (StartApp) 0
EntryPoint
c:\dev\bbc\legion2\system.cpp(649) : +5 bytes (EntryPoint) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(433) : +30 bytes (WinMain) 0
WinMainCRTStartup
f:\vs70builds\3077\vc\crtbld\crt\src\crtexe.c(390) : +27 bytes (WinMainCRTStartup) 0
RegisterWaitForInputIdle
I can't run the game anymore, at game launch in loading screen it stops and tells me about an error.
Stepping ID = 13
Model = 15
Family = 6
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz
Cache Size = 1024K
UNKNOWN TAGS IN: Config\system.txt
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: Config\system.txt
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: SDRS
MIS: Tex Enum
MIS: Init Decal Render
INITIAL LOAD 610
######## EXCEPTION: 0xC0000005 at address: 0x00446685
d:\games\Battlefield Academy\Battlefield Academy;D:\Games\Battlefield Academy\Battlefield Academy;C:\WINDOWS
CObjectManager::LoadObjectsFrom
c:\dev\bbc\legion2\objectmanager.cpp(186) : +21 bytes (CObjectManager::LoadObjectsFrom) 0
CObjectManager::LoadObjects
c:\dev\bbc\legion2\objectmanager.cpp(127) : +0 bytes (CObjectManager::LoadObjects) 0
CObjectManager::CObjectManager
c:\dev\bbc\legion2\objectmanager.cpp(33) : +0 bytes (CObjectManager::CObjectManager) 0
CGame::CGame
c:\dev\bbc\legion2\game.cpp(166) : +31 bytes (CGame::CGame) 0
StartApp
c:\dev\bbc\legion2\system.cpp(398) : +46 bytes (StartApp) 0
EntryPoint
c:\dev\bbc\legion2\system.cpp(649) : +5 bytes (EntryPoint) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(433) : +30 bytes (WinMain) 0
WinMainCRTStartup
f:\vs70builds\3077\vc\crtbld\crt\src\crtexe.c(390) : +27 bytes (WinMainCRTStartup) 0
RegisterWaitForInputIdle
I can't run the game anymore, at game launch in loading screen it stops and tells me about an error.