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Weather conditions
Posted: Tue Nov 23, 2010 2:31 pm
by stockwellpete
Is that possible in FOG at some stage, do you think? Wind (which would affect archers), rain (making boggy ground that would affect movement ) and fog/snow (which would effect visibility). I have no idea about computer programming so these things might be impossible. I was just wondering, because Towton was a battle where the weather played an important role. Thanks.
Re: Weather conditions
Posted: Tue Nov 23, 2010 2:41 pm
by TheGrayMouser
stockwellpete wrote:Is that possible in FOG at some stage, do you think? Wind (which would affect archers), rain (making boggy ground that would affect movement ) and fog/snow (which would effect visibility). I have no idea about computer programming so these things might be impossible. I was just wondering, because Towton was a battle where the weather played an important role. Thanks.
I think somewhere one of the developers did indicate that variable LOS might be considered to simulate fog, heavy rain etc.
The others would be nice too and there all kinds of ways to implement them to fit in the FOG system
For example sof/muddy gound could slow movement but also negate the lancer POA in impact
Exteme cold could cause a cohesion modifier penalty etc
Not sure about wind since missle combat is very abstractly modelled, but a penalty for bows (not firearms) could spice things up.
(just ideas, not married to them)